Miyamoto felt early Paper Mario 3DS prototype was too much like the GC title
December 2nd, 2012 Posted in 3DS, Game Night, News, Podcast Stories, Posted by ValayPaper Mario: Sticker Star spent a fairly long time in development. There’s a reason for that: the game underwent significant changes compared to its initial prototypes.
One of Paper Mario 3DS’ early prototypes would have acted as a conventional entry in the series. But once Shigeru Miyamoto stepped in and tried out the team’s work, he felt that “it was just a port of the GC version.” That would be Paper Mario: The Thousand-Year Door, the franchise’s last “conventional” RPG entry.
It was revealed in the latest Iwata Asks:
Iwata: We imagined rather early on that Paper Mario would be a good match for the Nintendo 3DS, and the papercraft atmosphere of the actual prototype was good.
Tanabe: That was about three years ago, at the end of 2009.
Aoyama: At the beginning of development, we were simply incorporating an idea making use of the stereoscopic display function. Then at the 2010 E3, before release of the Nintendo 3DS, we revealed several images.
Iwata: So why did it drag on until now?
Aoyama: After E3, Miyamoto-san played the prototype and said it was just a port of the GC version.
Tanabe: I had heard that at first Miyamoto-san said that something like an RPG would be fine, so for a while I thought that something like the previous one would be fine.
Iwata: That must have meant that you hadn’t done much that was new.
Tanabe: Right. So we wondered what to do. Then the idea of using stickers came up. Originally, the plan was to use stickers here and there for solving puzzles on the overall map and so forth, but then we thought, “If we’re gonna do that, then we might as well use stickers for the whole thing, including battles,” and we decided to begin rethinking the game mechanics.

6 Responses to “Miyamoto felt early Paper Mario 3DS prototype was too much like the GC title”
By nekoknight on Dec 2, 2012
After reading this, I feel glad that they made the change. But still, a really intriguing storyline would have been nice, too…
By thomas on Dec 2, 2012
Given how well-received the GC game is… if they made a game like that but with more bite-sized levels (like Sticker Star), sounds like it’d be a better game.
By pie on Dec 2, 2012
Miyamoto, you are amazing, probably the best, but you just messed this one up. I knew the early videos looked like what I wanted, and what I want is a true paper Mario sequel.
By pie on Dec 2, 2012
Im sorry, but i have too. New Super Mario Bros. Wii and 2. Those weren’t too similar to the DS game? The answer is no. And they Came out in a much shorter time period without a radically different entry in between. Those are both great games, don’t get me wrong. But Paper Mario on the GC was 8 years ago. And we had the radically different Super Paper Mario, also a great game. I think it is time to return to its roots.
By invader_quirk on Dec 2, 2012
Miyamoto, I am disappoint. You made the wrong call.
By captainamerica50 on Dec 2, 2012
Agreed with some of the other commenters here. I loved TTYD, would have liked to see the 3ds verison be more like that.