Following the announcement of Pikmin 3 at last year’s E3, Shigeru Miyamoto said he wasn’t a huge fan of ditching the timer in Pikmin 2. He hinted that he was pushing for the mechanic’s return with the Wii U game.
In an interview with GamesMaster, Miyamoto once again stated that he wasn’t too big on the idea of removing the timed functionality.
When asked if the Pikmin 3 team had to make some important decisions about the direction of the series prior to development, Miyamoto said:
“That’s actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress. Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.”
Miyamoto added that at the beginning of Pikmin 3′s development, he persuaded the team into returning to the basics of Pikmin 1:
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”