Ubisoft could have launched Rayman Legends on Wii U this month if it wanted to. In every practical sense, the game is done. Ubisoft is simply sitting on the title so that it can churn out ports for the PlayStation 3 and Xbox 360.
A Ubisoft representative commented on the Rayman Legends delay, stating that the move was made simply “to release on multiple platforms.” The rep mentioned that the company tends to “release all of our platforms simultaneously”, and while a few exceptions have been made in the past, doing so is “not our standard practice.”
“There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms. We usually release all of our platforms simultaneously (aside from PC). We’ve made special exception sometimes in the past but it’s definitely just on a case by case basis and not our standard practice. In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately. I know it’s not an elaborate, ‘convincing’ answer, but it’s the simple truth.”