Criterion explains why Need for Speed: Most Wanted wasn’t a Wii U launch title
February 13th, 2013 Posted in News, Podcast Stories, Posted by Valay, Wii UThere have been a few rumors that Need for Speed: Most Wanted could have made it out for the Wii U’s launch. Speculation indicated that publisher EA was simply holding onto the game, despite the fact that it was done.
Criterion Games’ Alex Ward has now offered his own reasoning for the wait. According to Ward, if Most Wanted was pushed for the Wii U’s launch, there could have been a strong chance that the game would have shipped without online plan. Ward noted that the team was unaware as to “how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch.”
“The reason we didn’t do the game for launch is because the online side of it wasn’t very clear to us. We weren’t sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn’t want to bring the game out at launch on Wii U with no online play.”

3 Responses to “Criterion explains why Need for Speed: Most Wanted wasn’t a Wii U launch title”
By Guymelef on Feb 14, 2013
you gotta admire them for not rushing into things.
By TiggyPudding on Feb 14, 2013
That’s fair enough. I’d rather they made a polished game than bodge the online to get it out Day 1.
By ehead on Feb 14, 2013
Kudos to Criterion! I have always liked their racers. Lets all hope that the game sells >100k.