High Voltage explains why MotionPlus was dropped from The Conduit

March 9th, 2009 Posted in News, Posted by Valay, Wii

Initially, High Voltage Software had intentions of implementing Wii MotionPlus into their upcoming Wii title, The Conduit. A few months have passed, however, and now the team has passed on the information that the game will not be using the peripheral after all. Now High Voltage Software VP and chief creative officer Eric Nofsinger has explained why the development team has decided to drop MotionPlus.

“We’ve been committed to doing what is right for the game and being true to our fans from the start. We _could_ have included support for Wii MotionPlus as Nintendo provided us with early hardware and good developer support. However when we actually implemented it for the Conduit, it didn’t really add anything for our primarily ranged combat. We had hoped that it would allow for better off screen IR tracking, but the device seems to lend itself more naturally for hand to hand combat where the player can calibrate in-between bouts. And that just doesn’t feel like an optimal fit for how we had designed our moment to moment gameplay.”


  1. 4 Responses to “High Voltage explains why MotionPlus was dropped from The Conduit”

  2. By Anthony on Mar 9, 2009

    Well I was hoping 2 see what the were going 2 do with M+, I figured it would be used 4 mini games or multiplayer but it is what it is :(

  3. By Rhytenow on Mar 9, 2009

    Makes sense. Smart company don’t add in features just because you can that’s how gimmicks are started.

  4. By 357 Lobster on Mar 10, 2009

    Totally. The last thing the Conduit needs to be is a gimmicky mess. That’s why I am so opposed to balance board support. Why use it?

  5. By soupisgood08 on Mar 12, 2009

    i never thought it was going to make it better

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