More Dead Space: Extraction info
March 23rd, 2009 Posted in NewsThis information comes from the latest Game Informer…
- Can choose from branching paths – not just one route
- Not all alternate paths are obvious
- Not always moving like most on-rail shooters – there are slower paced moments to scare the player
- Some puzzles make use of the Wiimote controls
- Speaker on the Wii controller plays audio logs
- Twist the Wiimote to activate alternate firing mode on weapon
- Activate a green glow stick by shaking the Wii controller
- Amount of head bobbing motion can be adjusted
- Uses Power Node upgrades
- Weapons from first game: Plasma Cutter, Line Gun, Flame Thrower, Pulse Rifle
- New weapons: Arc Welder, Rivet
- Shots can be more powerful depending on whether or not you reload at the right time
- Health/ammo details on the targeting reticule – there is no HUD
- Dead Space: Extraction details Published on: March 16, 2009
- More Dead Space: Extraction info Published on: March 14, 2009
- Dead Space: Extraction details Published on: March 7, 2009
- EA explains why Dead Space Extraction is on-rails Published on: February 18, 2009
- EA announces Dead Space Extraction exclusive for the Wii Published on:

4 Responses to “More Dead Space: Extraction info”
By 357 Lobster on Mar 24, 2009
This really sounds badass. Love the speaker for audio logs. Kinda like the phone in No More Heroes.
By Captain N on Mar 24, 2009
Yea I wish more developers took advantage of the speaker, its a nice lil addition !