More details on The Conduit – Game length, difficulty levels, more

April 28th, 2009 Posted in News, Posted by Valay, Wii

- 32 max friends saved. Tried to get 64 but fell into problems.
- LAN play cut because the Wii doesn’t properly support it. When playing the Wii still wants to connect to Nintendo’s servers, which causes problems when trying to play locally. Tried to work it out with Nintendo but no viable solution came up.
- Lobby allows for voting of weapon sets, map, etc.
- No ‘classes’, but character customisation does exist.
- No DLC.
- 6 to 8 hours for the single player, longer to unlock and find everything.
- Wanted to do custom soundtracks, but fell through.
- Five playable ‘characters’ for multiplayer with a wealth of skin altering options for further customisation.
- Lots of unlockables including cheats, concept art, achievements, and more.
- Multiplayer has 3 ‘Game Types’ with 13 ‘Game Modes’. 8 weapon sets. 7 maps.
- Ranking system to show your skill level. No hint that anything is ‘unlocked’, just a ranking of skill.
- Five single player difficulty levels; Low, Guarded, Elevated, High, and Severe. Guarded is default. Claims to have only beaten the game twice on Severe.

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  1. 2 Responses to “More details on The Conduit – Game length, difficulty levels, more”

  2. By Captain N on Apr 28, 2009

    Really weird about the Lan play, I remember when Wii was first announced they said it would be capable of Lan play, and yet it has never been shown, and the 1 time a developer tries they can’t and Nintendo doesn’t help with a solution ? Its a shame no DLC, 5 characters seems kind of small but whatever, 6 to 8 hrs seems short as well, just have to play it on hard I guess, all in all though the game is turning out great, custom soundtracks would have been cool with the SD card :(

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