Nintendo forced dialogue changes in Disaster: Day of Crisis, Monolith wasn’t happy, more
May 6th, 2009 Posted in News, Posted by Valay, WiiA voice actor working on Disaster: Day of Crisis has revealed some interesting tidbits regarding a North American release, the relationship between Nintendo and Monolith Software, the script of the game, and more.
“Still not sure if we will ever see this game States side. I heard that one of the major reasons for the delays was that in the original game design Monolith (game production company) was just going to use the standard controller and in the middle of production they decided to change the controls so the player would use the Wii remote. Also after we finished the mo-cap and voice over stuff, much later in the production, Nintendo bought out Monolith and Nintendo of America decided that the dialogue as is wouldn’t fly with America audiences. Bah! So almost a year later the original cast was brought in to re-record a lot of their lines. Probably the most noticeable change was changing STORM to SURGE. A lot of the other changes were pretty minor just changing sentence structure and other stupid stuff. Not quite sure why they did it, the original sounded fine to me. Monolith wasn’t happy with the rewrites either and last i heard there were actually gonna be 2 versions of the game. I think the Japanese release stuck with the original version the one we (just Cause) created together with Monolith. Not sure about the European version, whether they went with the original or the Nintendo of America rewrite version.” – Reuben Langdon, Disaster Day of Crisis voice actor
We’ve heard a number of unfortunate things about Disaster: Day of Crisis, and this would fall right in line with the shaky development process.
- Monolith discusses Disaster sequel, Baten Kaitos, more Published on: November 25, 2008
- Rumor: Disaster: Day of Crisis launching in NA this November Published on: September 16, 2008
- Disaster: Day of Crisis looking like a 2009 title Published on: August 21, 2008
- Disaster: Day of Crisis playable at E3? Published on: July 11, 2008
- Nintendo delays Disaster: Day of Crisis in Japan Published on: May 16, 2008

5 Responses to “Nintendo forced dialogue changes in Disaster: Day of Crisis, Monolith wasn’t happy, more”
By opiumx on May 6, 2009
I guess Im better than the average american, cause I love this game the way it is. And since when does video game dialogue ever fly? People seem to put up with sonic, lol.
By Captain N on May 6, 2009
This by far is the stupidest thing I ever heard, they decided to change a game for Americans and then didn’t even bring it out here. And we waited for a game that was done just because they wanted to swap out a few words, and the classic controller probably would have been better for this type of game anyway, bad play Nintendo !
By opiumx on May 6, 2009
Yea I dont know what they are saying about the controls, it uses the wii remote and nunchuck, and has alot of motion type stuff. Shake here and jab there and so on.
By Alec on May 6, 2009
Reuben Langdon isn’t some random voice actor… He’s Chris Redfield in RE5 for instance. He’s even in Street Fighter IV & has been on the Bonus Round at gametrailers.com.
Just wanted to let you know.
By Used Cisco on May 6, 2009
Who cares if they change a few words, as long as they release it in NA.