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New Red Steel 2 details – Game length, additional weapons, more

May 9th, 2009 Posted in News, Posted by Valay, Wii

These details come from German magazine N-Zone…

- Power, angle play important role in amount of damage given to an opponent
- Shake Wii controller to take out sword
- No weapon inventory, helps the flow of the game
- Sometimes need to complete quicktime events – ex: Protect against slashes
- Enemies will come at you directly when you shoot at them
- Sword/pistol aren’t the only weapons in the game
- Can obtain the shotgun, can be upgraded
- Can only play with Wii MotionPlus
- Location = American/Asian/futuristic Wild-West mix
- No characters from the first game returning
- Artists working on the game traveled to Japan, 6,000 pictures taken to get a good idea for the art in the game
- Main character is the only person
- 15 enemy classes
- 5 boss fights
- 6 enemies attacking at once at the most
- Main enemy is a warlord of sorts
- The bigger levels are about 30% linear, 70% open
- Extra missions will become available by radio
- Can complete extra missions whenever you want
- At one point in the game, you’ll learn Katana moves to take out barrages
- 10 hours of gameplay up to this point

Thanks to joclo for the news tip!




  1. 14 Responses to “New Red Steel 2 details – Game length, additional weapons, more”

  2. By yeahyeah on May 9, 2009

    sweet, i cant wait to see more of this game in the next e3.

  3. By Captain N on May 9, 2009

    E3 on June 2nd is when Nintendo will showcase their games, but I’m sure they will be showing 3rd party games as well such as this !!!! Sounds good so far.

  4. By opiumx on May 9, 2009

    I hope this (an other games like it) dont turn out to be “advanced slash movement” type games. I hope that when you move the wiimote, that the sword moves at a 1:1 ratio..

  5. By yeahyeah on May 9, 2009

    well, that’s what wii motion plus is all about..1 on 1 movement.

  6. By opiumx on May 9, 2009

    Yea yea, but we have heard all this before….

  7. User avatar

    By Valay on May 9, 2009

    I do think that MotionPlus allows for 1:1 controls (or very close to it). Tiger Woods PGA Tour pretty much proves this, I think.

  8. By DragonOCZ on May 9, 2009

    Motion plus isn’t just about 1:1 motion, it’s also about more accurately measuring the SPEED and STRENGTH/POWER of your movements.

  9. By opiumx on May 9, 2009

    All I care about, is whether or not it will be a “make a move to trigger an action” type thing or not. Like the waggle gestures, only more sophisticated. I want to be able to jab the sword and stuff like that as well. I really dont see this happening. But Im a skeptic thanks to the initial promises of the wiimote. Its always dramatized. Anyway, tiger woods disc golf online!! Im sold on Mplus just for that….

  10. By mr awesome on May 10, 2009

    way cool! this game is gonna be SO much better than if only 5,000 pictures had been taken.

  11. By opiumx on May 10, 2009

    I want the frick’n sword to have a frick’n laser on it! :)

  12. By Captain N on May 10, 2009

    U want a laser on the sword, then u must want to play No More Heroes !

  13. By zinger_AU on May 10, 2009

    no one ever promised the original wii remote would have 1:1. its just people assumed it after the E3 wii sports demo. it HAS 1:1 IR response, just not movement. i wish people would get over the whole “that’s what it was supposed to be in the first place” thing. Cos it wasn’t. so move on.

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  2. May 10, 2009: S’more Red Steel details fire our way | Gamer Limit
  3. May 10, 2009: New Red Steel 2 Details | Koku Gamer

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