Quantcast

New Sonic game: A talking sword, 2D gameplay, Wi-Fi support

July 21st, 2008 Posted in News, Posted by Valay, Wii

- Same development team as Sonic and the Secret Rings
- A sorceress (Merlina) summons Sonic, monarch gets corrupted, turns into the Black Knight
- Similar storybook setup as Sonic and the Secret Rings
- Slight Wii controller movement = slash to kill low-level grunts, use control stick to move Sonic
- Thrust, parry, midjump cut techniques
- Usually no slowing down because of the way combat is set up
- Sonic’s sword can talk, named Calibur
- Aiding citizens = points for knighthood, killing citizens = hurt reputation
- Can buy items from residents – EX: gauntlets, tomes, swords – each item has its own advantages
- Close to 200 items, can combine items
- Wi-Fi support: Trade items with friends
- Jen Senoue handling songs, “injecting familiar Sonic themes with a Celtic flavor.”
- Alternative/branching paths: Look for townspeople, treasure chests: Reminiscent of Genesis games
- Side-scrolling camera at points for 2D gameplay
- Skills system, missions from original game returns, don’t want it to interfere with the games’ pacing
- Sonic characters will take on the roles of Arthurian people
- Other characters playable, but are optional to play as
- Knuckles (dual swords) and Shadow are two confirmed characters
- Meter/gauge can give Sonic powers – the meter rises as Sonic kills enemies, takes a purple elemental
- When meter reaches its potential, Sonic can execute a strong combo attack, sear through numerous foes quickly”
- Developers wishing to fix problems with past titles

Thanks to Lepli once again for the NP news.


Post a Comment