Miyamoto’s “bug head” Samus question led to the visor system in the Metroid Prime series

August 17th, 2009 Posted in News, Posted by Valay, Wii

This comes from the developer’s voice interview with the developers of the Metroid Prime series over at Retro…

“Mike Wikan likes to tell a story about Mr. Miyamoto asking us during the early design phases of Prime 1, ‘What would it be like if Samus had a bug’s head?’” – Brian Walker, Senior Producer

“And at the time, I remember going back to our office and saying, ‘Switching heads? What does that have to do with Metroid?’” – Mike Wikan, Senior Designer

“He wasn’t asking if she had the head of a fly…” – Walker

“…He was talking about the mechanic of altered perception as a whole.” – Wikan

“And from that, the visor system came to be, where Samus could see different things with different visors and use that as a puzzle-solving element.” – Walker


  1. 2 Responses to “Miyamoto’s “bug head” Samus question led to the visor system in the Metroid Prime series”

  2. By wiiboy101 on Aug 17, 2009

    typical shigsy typical nintendo AND I LOVE THERE SIMPLISTIC GENIUS

    AS ALL THE SONY CHAV BOYS GO DDERRRRR A BUGS HEAD WHAT HE MEEN

  3. By Ponkotsu on Aug 17, 2009

    Reminds me of Miyamoto’s words about bringing disruptive innovation to gaming in looking to outside, unrelated things beyond the hobby and finding ways to incorporate them.

    I went into the Prime series unsure of what to think, not exactly being an FPS fan, and had an incredible time with the whole trilogy. Can’t wait for the special Wii release with the new controls, now.

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