Red Steel 2 takes a page out of Zelda gameplay
October 20th, 2009 Posted in News, Posted by Valay, WiiWhen The Legend of Zelda: Ocarina of Time released, z-targeting was introduced, which enables players to lock-on to enemies. And even after all these years, that gameplay mechanic is still being included in new titles – Red Steel 2 included. According to Jason Vandenberghe, Creative Director of Red Steel 2, the developers purposely borrowed z-targeting from Ocarina of Time and explains that a huge change in the interface would be unnecessary.
“Well, of course we looked at everything in the known universe for inspiration (Metroid Prime, Zone of the Enders, etc, etc), but hell yeah, Zelda is a great example of how to make locking in melee work, and I’m very much of the “if it ain’t broke, don’t fix it” school of thought when it comes to interface. I prefer to take a hard look at what has already worked in the past, start there, and then evolve. Which is pretty much what we did.
Just so that you know, we have two selectable lock systems in the game – the default “auto-lock” system (that will do most of the work for you), and a “manual” system (that gives you full control over when and on whom you lock).
With auto-lock, the idea was that you can just jump into the fray and start swinging, without having to think too much about where you were looking. This is my favorite mode, FYI – my fighting style is berserker (for sure), and I love it when the game does its best to put targets in front of me.
Roman (my lead designer) feels differently – he’s much more a “style” player, and prefers to have exact control over his enemy selection. He’s always cautiously strafing around, getting behind people, dodging, looking for chances to take out more than one at a time… thus, he prefers the manual lock.
We’re continuing to make refinements to both systems even now. We will not rest until it’s frackin’ perfect!”
- The Legend of Zelda: Spirit Tracks “takes advantage of the DS hardware even further” Published on: October 20, 2009
- Red Steel 2 UK Wanna Play Gameplay trailer Published on: October 9, 2009
- Red Steel 2 director: MotionPlus/Red Steel 2 will give fans something they’ve never seen before Published on: May 3, 2009
- Red Steel 2 coming Holiday 2009 Published on: April 29, 2009
- Mushroom Men takes a page out of Mario Published on: July 4, 2008

3 Responses to “Red Steel 2 takes a page out of Zelda gameplay”
By EvilTradingCards on Oct 24, 2009
What a sweel sounding dude. Plus lock on in a shooting game? Sounds intriguing…
By EvilTradingCards on Oct 24, 2009
*swell sounding dude
By ed hardy on Nov 5, 2009
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