Nintendo Voice Chat podcast summary
December 4th, 2009 Posted in News, Posted by Valay, WiiThis summary is a little later than usual, but there are some interesting tidbits regarding Spirit Tracks, Silent Hill: Shattered Memories (lack of advertising especially), WayForward talk, and more.
The Legend of Zelda: Spirit Tracks
- Bozon will be reviewing the game
- Sam likes it
- Also believes it’s one of the more difficult Zelda titles
- Again, don’t need to play previously cleared areas in the Spirit Tower
- Bozon has completed 3 dungeons and is in the third tower of the master dungeon (9-10 hours), so sidequests yet
- Sam says the tower becomes a difficult challenge towards the end of the game
- Seems Nintendo worked hard on the game to make it more complex
- Still have all the intro “tutorial” stuff
- A lot of déjà vu moments
- After the first hour or so, there’s a lot of interesting stuff
- New items
- Still find keys to treasure chests, lighting torches, but you’ll be stumped a lot because previous Zelda knowledge won’t help you
- Many times Bozon didn’t know what to do
- Game teaches you new conventions and are cool
- There are times where you’ll need to go back into rooms
- Whirlwind item can get annoying
- Sam was struggling with the Spirit Pipes since he was using the original DS
- Bozon thinks the Spirit Pipes are better implemented/used than the ocarina in Ocarina of Time
- Can’t change sensitivity of the mic
- Craig received a wooden treasure chest from Nintendo
- Comes out on Monday
- Game opens up in different areas to take the train, not the things you expect on the map
- The more Bozon plays it, the more he likes it
- Dungeons are better than Phantom Hourglass, other things are better as well
- Sam feels the train is more boring than the ship because you can’t draw your own path
- Bozon’s review should be up on Monday
- Definitely a buy game
Silent Hill: Shattered Memories
- Matt has been playing it
- Completed the game once
- Playing it again
- It’s a fun game
- Review is up
- No marketing, advertising for the game, people are getting a vibe that’s it’s a junk game because of that – But it’s not
- It’s a well-made game for Wii
- Climax Studios created the game
- Re-imagining of the original game
- Play as Harry Mason, crashes in the middle of a blizzard in Silent Hill, daughter has gone missing
- Different in how it plays/pacing than the original
- Has some bold/fresh design choices
- Wiimote controls flashlight
- Matt says the flashlight is the best flashlight he has ever seen in any game, PS3/360 games included
- Awesome lighting for the flashlight
- Grainy filter is in the game, has been a trademark in Silent Hill games
- Meticulously designed world, lots of cool details
- Two gameplay types: Exploration with flashlight and puzzle-solving
- Cell-phone used for many of the puzzles
- Also run for your life throughout – scared Matt a lot
- Press down on the d-pad to see behind you while running
- Matt’s thinks the game is too short (5 hours if you play straight-through)
- Replay value comes from psych profile (different appearances from characters, dialogue trees, etc.)
- Matt’s other gripe is that you’ll always be fine when there is no ice around
- Still a good game
- No weapons (helps to make the game scary)
- You won’t be scared if you don’t get scared by Resident Evil or Dead Space
- A lot of new gameplay types which break up monotony (ex: You’ll be inside a car as it falls into a lake, water will flood it, need to get out)
- Releasing on Tuesday
DSi LL
- Definitely made for the older crowd
- Can’t imagine how big it is until you hold it in your hands
- It really is big
- Coming out in North America next year
- Pay a little more for the LL in Japan
- Brain Age games built in
- Doesn’t stretch the image, just a bigger picture
- Pixel count exactly the same
- Picture looks sharper
- Shouldn’t import it because of region restrictions
- Just a bigger DSi
Glory of Heracles
- Very popular in Japan
- Nintendo bringing it to North America in January
- Nintendo’s first first-party game for 2010
Intellivision Lives!
- Makes sense for the DS
- Uses touch scree as d-pad
- Can’t say who the publisher is
- Doesn’t have licensed games
- Probably will be around $20
- Tried to shop it on DSiWare first
Top 25 Wii games
- They do it every year
- 2 games from this year made it into the top 10
- Will talk about it more next year
Call of Duty: Modern Warfare: Reflex Edition
- Bozon played a lot of Call of Duty 4
- Was rating Reflex on a Wii scale
- Bozon had a lot of problems (crash bug, control issues)
- Bozon thinks Reflex controls the worst out of all the Wii Call of Duty titles
- Shakes a lot like Red Steel
- There will be people who like it
- Overall, Bozon feels it’s a 7.0 game
- 2 year-old game, could be played way better on systems intended for originally
- Cool game, has a lot to it
- Other shooters done better on Wii
- Needs to run at 60 FPS
- Matt heard Red Steel 2 team was upping the shooting in the game
Reader questions
- HeartGold/SoulSilver has some changes that gives it a more Japanese feel
- Pay 2 Play has been included in numerous games, has been out for awhile
- Cursed Mountain isn’t bad, but compared to Silent Hill, shouldn’t bother – Matt recommends Cursed Mountain for $19.99
- Ideas for Zelda: Craig would like online functionality to download dungeons, Bozon’s crazy idea would be to see the pedometer in the game, Matt would like a narrative that doesn’t feel like it’s carried over from past games, Bozon also says MotionPlus should be used for Z-targeting
- After Contra 4, Konami checked to see if WayForward would like to make Contra 5…Nothing announced, up to Konami for another Contra game, WayForward would probably like to make a sequel, but Konami has to pull the trigger
- Bozon says Shantae games for DSiWare are looking good, first video will probably be on IGN
- Red Steel 2 should be releasing sometime around February
- Avatar doesn’t use MotionPlus for swordplay
- Nintendo didn’t really start with the old school remakes strategy – Konami was really the first along with a few other companies
- Nintendo Voice Chat podcast summary Published on: June 17, 2009
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- Nintendo Voice Chat podcast summary Published on: April 13, 2009
- Nintendo Voice Chat podcast summary – New Zapper game discussed, more brief Kid Icarus chat Published on: May 20, 2008

3 Responses to “Nintendo Voice Chat podcast summary”
By bob on Dec 4, 2009
i gotta ask: what the hell is wrong with konami lol
By Captain N on Dec 7, 2009
They fell into that trap of Re-imagining a previous game instead of making a new one. First Wii owners got ports and downgrades now we get old games re-imagined. This has to stop seriously if any 3rd parties are reading this just STOP !!!!!! Make new original games or at least new sequels, stop with this re-imagining trend, port trend, or the ever so common on rails or side quest games. We want real original new games, its very simple, if you can make them for the other systems you can do it for Wii as well. If you make them people will by them. Oh and dont forget to market them, that could help sell your games !!!!