Kamiya had interest in making an Okami sequel, wishes to finish the Viewiful Joe story

December 7th, 2009 Posted in News, Posted by Valay, Wii

“I don’t have the rights to any of the IPs that I’ve made. They belong to the companies that publish them, and they’re a business so they have a right to exploit those IPs as they want…. However, to be completely honest, I’d love to do them myself. Up until very recently I really felt someday I wanted to make a sequel to Okami, and there were others who wanted me to as well. But then the other day I heard the announcement that someone else would be making a sequel and now I’m just not interested in it anymore. Once someone else touches a world that you yourself created it stops being yours. There is no point in making a sequel when the world doesn’t belong to you. Viewtiful Joe is probably all I’ve got left. That story is incomplete so I’d like to finish it someday. But that would probably be the most difficult one to do [laughs].” – Platinum Games’ Hideki Kamiya

I feel a little sad for Kamiya when it comes to Okami. In the North American version of the Wii port, he wasn’t mentioned at all despite being the game’s original director. And now, as we’ve learned, Okamiden is in development without any involvement on his part. In terms of Viewtiful Joe, I don’t think it’s likely he’ll have the opportunity to create another Viewtiful Joe title, but I would love to see it happen.

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  1. 4 Responses to “Kamiya had interest in making an Okami sequel, wishes to finish the Viewiful Joe story”

  2. By IronROB on Dec 8, 2009

    Poor Kamiya. I hope that the people who makes Okamiden at least mention his name in the credits as the original creator of Okami.

  3. By JackCayman on Jan 11, 2010

    Sorry IronROB but they won’t, seeing as they didn’t even mention him at all in the Wii port of Okami, poor Kamiya indeed, I really wish he could finish the Viewtiful Joe story, those games were epicly awesome.

  4. By Haashii on Apr 19, 2010

    Yeah… The reason for this is because Japan has a very different way of memorializing people than the west. In America, you’d generally see as many people credited as possible to avoid legal trouble and to let the audience know who contributed, in what sense, in memory of, etc. In Japan, it’s generally not practiced to mention the names of those who left them. That’s why in Metroid: Zero Mission you don’t see Gunpei Yokoi credited, or why in Kirby Super Star Ultra Masahiro Sakurai wasn’t mentioned, or Sonic Adventure DX with Naoto Ohshima…. Etc.

  5. By Haashii on Apr 19, 2010

    Oh, and note: In the last two cases they didn’t die or anything… They just left the company.

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