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2D and 3D Mario titles will end up on 3DS

Posted on November 1, 2010 by (@NE_Brian) in 3DS, News

– Miyamoto believes that the range of players narrowed a great deal when Super Mario become Super Mario 64
– Miyamoto also believes that Nintendo’s developers successfully used the strong points of 3D to deliver new game experiences, but they also continued working on games that can be played by everyone in 3D
– The above led to Super Mario Galaxy
– Doesn’t completely solve the problem, though, which is why the New Super Mario Bros. series exists as well
– “When asked ‘what will we do on 3DS,’ the answer is, of course, we’ll make both [2D and 3D Mario titles]. They both have their own appeal.”
– 3D type of Mario game (which also applies to Zelda), it isn’t always easy to perceive depth
– Can see more clearly what’s closer to you with the 3D effect
– Miyamoto feels that the 3DS’s 3D effect also “gives a great feeling of existence to Mario, Link and others”
– This is important for Miyamoto’s games since they’re made with character “weight” in mind (making the player feel like the character has weight in its movement)
– Regarding 2D Mario games, Miyamoto noted that depth-based effects are already present in many of the games, such as a Wiggler or Bullet Bill flying at the screen from afar
– Miyamoto: “It’s difficult to tell when they will hit the player, so we were only able to use these lightly. However, we’ll be able to use this type of thing quite a bit on the 3DS.”
– Iwata: “You went more in-depth than I’d been expected. This is the first I’ve heard of this.”
– Miyamoto in response to Iwata: “No good? Don’t tell any game magazine people.”

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