Before Link’s Awakening, creating Zelda games was painful
February 2nd, 2010 Posted in General Nintendo, News, Posted by AustinThis comes from a recent issue of Iwata Aska:
“I thought it was a tradition for working on a Zelda title for it to turn into a kind of exercise in suffering.” – Satoru Iwata
“I remember it was fun working on it (Link’s Awakening), and when it was over, I remember us talking to each other about how fun it was.” – Takashi Tezuka
“I’m certain it was a breakthrough element in the series. If we had proceeded from A Link to the Past straight to Ocarina of Time without Link’s Awakening in between, Ocarina would have been different.” – Eiji Aonuma
Well, that’s interesting to hear! I actually haven’t had the privilege of playing Link’s Awakening, but I’d definitely draw some major similarities between Ocarina of Time and A Link to the Past! Maybe it’s about time I grabbed a copy…
- Link to the Past 3D Re-make possible? Published on: November 11, 2007
- Aonuma’s son believes flight is the next for Link in the next Zelda, more MotionPlus talk Published on: November 26, 2009
- Change in links, other tech updates Published on: November 28, 2009
- Aonuma on the possibility of remaking Ocarina of Time, other Zelda games Published on: November 27, 2009
- Miyamoto is very involved with Zelda Wii, meetings with Aonuma sometimes lead to arguments Published on:

3 Responses to “Before Link’s Awakening, creating Zelda games was painful”
By Malon'sSister on Feb 2, 2010
I suggest the DX version! It’s the same game pretty much, but it has colorized graphics, a bonus dungeon with an optional armor upgrade at the end, and a sidequest that makes use of the Game Boy Printer. And some other minor touch-ups here and there (mostly glitch-fixing).
By Sr.Gabo on Feb 2, 2010
You need to check it out Austin!
Is one of the best handheld Zelda games, in my opinion.
By bob on Feb 2, 2010
its a different kind of zelda but its a damn good game!