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Before Link’s Awakening, creating Zelda games was painful

February 2nd, 2010 Posted in General Nintendo, News, Posted by Austin

This comes from a recent issue of Iwata Aska:

“I thought it was a tradition for working on a Zelda title for it to turn into a kind of exercise in suffering.” – Satoru Iwata

“I remember it was fun working on it (Link’s Awakening), and when it was over, I remember us talking to each other about how fun it was.” – Takashi Tezuka

“I’m certain it was a breakthrough element in the series. If we had proceeded from A Link to the Past straight to Ocarina of Time without Link’s Awakening in between, Ocarina would have been different.” – Eiji Aonuma

Well, that’s interesting to hear! I actually haven’t had the privilege of playing Link’s Awakening, but I’d definitely draw some major similarities between Ocarina of Time and A Link to the Past! Maybe it’s about time I grabbed a copy…


  1. 3 Responses to “Before Link’s Awakening, creating Zelda games was painful”

  2. By Malon'sSister on Feb 2, 2010

    I suggest the DX version! It’s the same game pretty much, but it has colorized graphics, a bonus dungeon with an optional armor upgrade at the end, and a sidequest that makes use of the Game Boy Printer. And some other minor touch-ups here and there (mostly glitch-fixing).

  3. By Sr.Gabo on Feb 2, 2010

    You need to check it out Austin!

    Is one of the best handheld Zelda games, in my opinion.

  4. By bob on Feb 2, 2010

    its a different kind of zelda but its a damn good game!

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