Zangeki no Reginleiv details
February 9th, 2010 Posted in News, Posted by Valay, WiiSetting
- Developers considered different types of settings like medieval Japan (main character would be a samurai) and modern day (main character would be a high school boy)
- Team chose Scandinavian mythology instead of Greek mythology
- There was a lot of trial and error with character designs, devs did motion capture for some characters before the design was finished
- Giants took a long time to create
- Sandlot found making a natural landscape difficult since they had experience mainly with cities
- Dev team researched Scandinavian nature
- Script more than 10 cm thick when piled up
- Over an hour of cut-scenes
Gameplay
- Giants pursue you after their limbs are lost, they will crawl if their legs are lost
- Increasing the difficult changes the strength + AI of enemies
- NPCs change based on the situation (like shouting different things based on how far away enemies are
- Over 3 months of voice recording
- Nintendo requested Wi-Fi gameplay, Classic Controller/MotionPlus support, Iwata specifically asked for MotionPlus
- Initially, there were going to be only 100 weapons
The age rating
- Sandlot tried making the game less violent (by cutting down on dismemberment, for example), but believed that making the game less realistic would impact the gameplay
- To minimize the violence, you play as the protector of the people, which happens to fit the original Scandinavian mythology
- Zangeki no Reginleiv trailer Published on: January 15, 2010
- A few Zangeki no Reginleiv details Published on: December 3, 2009
- Zangeki no Reginleiv Famitsu image Published on: November 30, 2009
- Zangeki no Reginleiv details Published on: November 17, 2009
- Zangeki no REGINLEIV details Published on: November 14, 2009

One Response to “Zangeki no Reginleiv details”
By Hejiru on Feb 9, 2010
Hour of cutscenes? Sweet.