Zangeki no Reginleiv details

February 9th, 2010 Posted in News, Posted by Valay, Wii

Setting

- Developers considered different types of settings like medieval Japan (main character would be a samurai) and modern day (main character would be a high school boy)
- Team chose Scandinavian mythology instead of Greek mythology
- There was a lot of trial and error with character designs, devs did motion capture for some characters before the design was finished
- Giants took a long time to create
- Sandlot found making a natural landscape difficult since they had experience mainly with cities
- Dev team researched Scandinavian nature
- Script more than 10 cm thick when piled up
- Over an hour of cut-scenes

Gameplay

- Giants pursue you after their limbs are lost, they will crawl if their legs are lost
- Increasing the difficult changes the strength + AI of enemies
- NPCs change based on the situation (like shouting different things based on how far away enemies are
- Over 3 months of voice recording
- Nintendo requested Wi-Fi gameplay, Classic Controller/MotionPlus support, Iwata specifically asked for MotionPlus
- Initially, there were going to be only 100 weapons

The age rating

- Sandlot tried making the game less violent (by cutting down on dismemberment, for example), but believed that making the game less realistic would impact the gameplay
- To minimize the violence, you play as the protector of the people, which happens to fit the original Scandinavian mythology

Source


  1. One Response to “Zangeki no Reginleiv details”

  2. By Hejiru on Feb 9, 2010

    Hour of cutscenes? Sweet.

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