Tons of The Conduit 2 details
March 30th, 2010 Posted in News, Posted by Valay, WiiThis information comes from Nintendo Power. The quotes are from producer Josh Olson…
- Team acknowledges that the first game had the player doing “the same thing over and over and over again”
- Want to do more with level design, gameplay design
- Embracing sci-fi element
- Game starts off with thunder, torrential downpour, you’re in a huge oil derrick in the middle of an ocean
- Picks off immediately after the original when you enter the portal
- Not sure where you are when you enter the portal and land in the ocean
- Derrick’s occupants begin to shoot at you
- Game will have some “big vistas and multi-tiered areas”
- Multiple paths, team wants the game “to feel bigger and give players the sense that there’s more going on”
- Sea serpent attacks the facility
- “Having those types of ‘wow’ moments is really important”
- Quantum 3 engine still being refined
- Ford continues to go through the oil derrick, fights with the leviathan one-on-one
- Have to use one of the derrick’s mounted defense targets since normal weapons won’t work
- Serpent targets you and generator that powers the turrets
- Need to find the serpent’s weak points, stun him, then impale him with a harpoon from a turret
- Game has an airborne chase scene, take control of a ship’s rear gun emplacement, shoot pursuers (one enemy type is jet pack-equipped soldiers)
- More NPCs, Ford can interact with them
- There are other aliens besides Adams around the world who control territories
- Adams has been particularly successful, wants to take over the world
- Ford needs to get the help of the other aliens
- Atlantis is the hub, portals to other areas are there
- Some freedom in terms of which stage you’ll take on next
- One mission has you going to Washington DC, need to recover important artifact from the Smithsonian
- More alien growth in the city than in the first game, Drudge and Trust still fighting there
- “AI vs. AI vs. player now”
- Will come across fights already happening
- “The AI in particular has been a big focus for us. We really want the enemies to come across as intelligent. In the first game, they just sit there waiting for you to show up. This time, we want it to feel like a living environment, like everyone was doing something before you got there.”
- Interactive elements in the environment (stuff moves, objects break, enemy knocks over soda machine for cover)
- Wider variety of hostiles, some specific to a location
- Atlantis: 30-foot-tall Guardians
- Siberia: Robotic wolves
- Differences between human soldiers, can carry any weapon (affects AI)
- SEGA/High Voltage will be holding a contest: Can get your name/face on a Missing Person flier or a Wanted poster
- 18 firearms from the original
- Have to tune the Phase Rifle by twisting Wiimote
- Deployable Turret: Set it down, control it with handheld display, can pull the trigger and have it autoaim or target manually
- Regarding the AsE: “…more puzzles and hacking minigames. It’s also a bit more of a detective tool now, we’re trying to put a lot more conspiracy objects and secrets in the environments to give you more reasons to use the ASE. Once you’ve scanned an object, you’ll be able to learn more about it in the game’s new data log. So it really plays into us trying to tell a deeper story.”
- ASE tied to Atlantis
- Using the ASE, can have a bit of control over the Guardians
- 12 players online
- Releasing this fall
Huge thanks to Johnson for the news tip!
- The Conduit info – multiplayer details and more Published on: February 7, 2009
- New Metroid: Other M details Published on: June 3, 2009
- First Assassin’s Creed II DS details revealed by the ESRB Published on: August 23, 2009
- Resident Evil: Darkside Chronicles details Published on: March 11, 2009
- New multiplayer details for The Conduit Published on: April 15, 2009

17 Responses to “Tons of The Conduit 2 details”
By Your on Mar 30, 2010
Good news so far
By jcr on Mar 30, 2010
Awesome… hopefuly it will come out this year. I can’t wait
By Caio on Mar 30, 2010
All of those are improvements that should be done. It’s cool that HVS heard the critics on the first one.
By thomas on Mar 30, 2010
It sounds a bit like they’re trying to make it Metroid Prime-ish.
Which is a good thing.
By CoffeewithGames on Mar 30, 2010
I’m really wondering if it will stay a Wii exclusive.
By Dru192 on Mar 30, 2010
Enjoyed the first 1, got me into first person shooters (a genre I hated previously),if this is better then I’m sold!
By Wii'smiserable on Mar 30, 2010
It should stay wii-sclusive as it wouldn’t sell on the HD consoles. The 1st one was a giant ball of hot garbage served with 2 sides of fail on the side.
By MATT on Mar 30, 2010
that game wasnt a fail a fail is when there is no promise that game has a next gen game engine incredibly powerful u can see that in the game but it was a mixed bag very very poor graphics in parts but controls were nothing but PURE NEXT GEN CONTROLS
By Edwin on Mar 30, 2010
Releasing this fall are they serious that would be awesome I love what I’m hearing about the this new one and I loved the first one, this should be good.
By erivera1994 on Mar 30, 2010
Sounds great so far, but i hope they make story longer and add some Cutscenes in between levels. If you think about it you never saw Mr.Fords face in the first game.(thats cause it had no cutscenes). I also want them to improve online gameplay. Make people die faster. It isnt supposed to take 2 clips and a gernade to kill one person (exagggerated) but you got to admit it takes way to much ammo to kill someone. Also add sprint for people wont be jumping around all the time. One more thing. High voltage better not change the conduit into a over head 3rd person game. Please keep it a 1st person shooter. Dont mess up the game like you did to the Grinder. With those added I will be looking forward to purchasing it when it gets released.
By Dravidian on Mar 30, 2010
I’m currently playing the first one and enjoying it. I hope this is better.
@erivera: The wii version is still a FPS http://wii.ign.com/articles/108/1080689p1.html
By Quantumriian on Mar 30, 2010
@erivera1994
The Grinder is only a top-down 3rd person shooter on the Xbox360. It remains a first person shooter for the Wii.
edit: beat me to it dravidian
On topic: This is good news. I haven’t played the Wii at all since I got Sony’s box but I still want to like HVS for what they have given the Wii. Although I’ve been using the “traditional” controls for a few months now and get by fine I definitely stand by the IR controls in The Conduit and Modern Warfare: Reflex as the best in first person home console gaming.
By Lucas on Mar 30, 2010
The first Conduit blew it with all the generic elements. It felt like it would have been a lot nicer if it was released 10 years ago. And the story? So much potential!!! I love all that alien stuff and conspiracy theory and ASE! And they blew it.
Then again, let’s face it. It’s tough to make a good game. I enjoy playing the game every now and then. It’s just that, considering how good it could be, and then you see what it is? It’s easy to bash.
Good luck to the next one. I’ll probably get it.
By Captain N on Mar 31, 2010
Sounds good so far, but lets not get on the hype train to early this time everyone. I did like part 1 though but the length was not good. The Graphics and environments didnt bother me as much as everyone else seems to be concerned over. The 1st one was really all about the controls and they nailed that perfectly and set the standard for FPS’s on Wii in that category !!!
By Winnie The Bago on Mar 31, 2010
people fell for the halo 3 hype and were disappointed. people fell for mw2, they fell for TC, and i know people fell for modern warfare reflex. i beg of all of you, the only way to not get disappointed and enjoy this game more is to focus already on what wasn’t mentioned, like per say leader boards, some protection from hacks, and for god’s sake the connections were TERRIBLE in TC1, get a goddamn good server running.
By Habsu on May 18, 2010
wow top
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