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Aonuma: Skyward Sword will have new elements, larger fields/dungeons, some gameplay elements are being re-imagined

July 22nd, 2010 Posted in News, Posted by Valay, Wii

We’ve previously heard that the structure of The Legend of Zelda: Skyward Sword will be a bit different this time around compared to past games in the series. In other words, the traditional flow of moving from the field to dungeons won’t be as clearly defined. Skyward Sword producer Eiji Aonuma elaborated on this point in an interview with the Official Nintendo Magazine, but shared other interesting details with the magazine.

“It’s hard, obviously, to introduce major changes into the Zelda gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons, and there is a line across which area you are in, and which style of gameplay you are participating in. So what we’ve tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don’t really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.”


  1. 4 Responses to “Aonuma: Skyward Sword will have new elements, larger fields/dungeons, some gameplay elements are being re-imagined”

  2. By bob on Jul 22, 2010

    cant wait to try this myself!!!

  3. By thomas on Jul 22, 2010

    Uh oh, larger fields? Not larger than Twilight Princess, I hope. That felt really empty and soulless. At least the demo was packed with stuff, I guess. I’d rather have the whole game to be like that (and just introduce a teleport system sooner rather than later to make backtracking doable).

  4. By taylor on Jul 23, 2010

    I think what he means by larger fields is that there will be more going mini games within it mixed with regular dungeons, not like a big field with nothing to do like in TP

  5. By Jason on Aug 5, 2010

    If you watch the interview with Miyamoto and Aonuma about this they explain that they did not like how they had made Twilight Princess with these huge open fields that were so empty. That’s why the demo, which is a clue to how the rest of the game will be, had a large area but it was full of things to do and see, not empty and barren like TP. So don’t fret, my friend.

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