Ubisoft announces Tom Clancy’s Ghost Recon for Wii and PSP system
August 16th, 2010 Posted in News, Posted by Valay, WiiSAN FRANCISCO – August 16, 2010 – Today Ubisoft announced Tom Clancy’s Ghost Recon for the Wii™ system from Nintendo and Tom Clancy’s Ghost Recon Predator for the PSP® (PlayStation® Portable) system. The games will deliver a true Ghost Recon experience, featuring sophisticated technology, weaponry, graphics, and challenging gameplay – all the core values the franchise is known for. Tom Clancy’s Ghost Recon (Wii) and Tom Clancy’s Ghost Recon Predator (PSP system) are scheduled to ship in November 2010 in North America.
About Tom Clancy’s Ghost Recon Predator (PSP system)
Deep in the jungles of Sri Lanka, the Ghosts have 72 hours to prepare the way for a U.S. invasion force. As open conflict with Pakistan looms, the Ghosts uncover proof that they’ve been targeting the wrong enemy. Now they must act before falsified intelligence lures America into an unpredictable and devastating war. Game features include:
• An exclusive tactical experience: Decide what tactics are best – use your massive firepower to eliminate powerful enemies or use the jungle to sneak behind enemies and strike using the element of surprise.
• Electronic warfare: Use high-tech equipment to hunt, such as drones, air support and prototype weapons. Gaining experience for your squad allows customization of your Ghosts, making them more powerful.
• Multiplayer co-op: Create a rifle team with two other friends (up to three players ad-hoc). Use flanking tactics with your teammate to outsmart the opposition.About Tom Clancy’s Ghost Recon (Wii)
After being inserted in Moscow and separated from the rest of their team, Ghost soldiers Hibbard and Booth must operate as a two-man team, relying on the intel of the local militia to fight their way to their target in a city infested with enemies. With the numbers clearly not in their favor, they will have to use their advanced weaponry and training to make sure the odds are. Game features include:
• A true Ghost Recon experience: Progress through 12 missions of high intensity combat, tactical infiltration and WOW moments, from the villages of Norway to the streets of Moscow. No matter your skill level, Ghost Recon on Wii is designed to specifically accommodate a wide range of players, from casual players to hardcore gamers.
• Built from the ground co-op experience: Two players in third-person on one screen make the experience more natural, more intuitive and more social than ever. Co-Op Hot Join: Friends can hop in and out of co-op at-will, with the AI taking over as needed.
• Arcade Mode: Play in cooperative mode and compare your score online on the world leader boards.
Source: Ubisoft PR
- Tom Clancy’s Ghost Recon: Future Soldier coming to Wii and DS Published on: February 9, 2010
- Ubisoft supports Nintendo 3DS launch with six new titles Published on: June 15, 2010
- Ubisoft’s Comic-Con 2010 lineup Published on: July 12, 2010
- Ubisoft Announces Tom Clancy’s Endwar TM for Handhelds Published on: October 21, 2008
- Tom Clancy’s H.A.W.X. officially confirmed for Wii Published on: February 4, 2009

3 Responses to “Ubisoft announces Tom Clancy’s Ghost Recon for Wii and PSP system”
By biff on Aug 16, 2010
What i want to know is why in the WORLD isn’t Tom Clancy’s Ghost Recon future, for the ps3, support the ps-move controller? Just think how much more precise and realistic the gameplay could be with it.
By Ponkotsu on Aug 16, 2010
Move has no real momentum or demand. It won’t see much support, much like Kinect, as the HD audience doesn’t care about and isn’t going to jump on motion controls after years of hostility toward them thanks to their brands of choice’s anti-Nintendo and Wii rhetoric. Move and Kinect will see minimal support for optional control setups while the platforms continue to try to push back against the future of game design, which lies in motion controls. Kinect doesn’t have a lineup that’ll push the hardware, and there isn’t a single major PS3 game that requires move – it’s optional in all of the major ones that have any support announced because Sony’s aware that it’d hurt the sales of any games that tried to act like a Trojan horse to get the hardware into their users’ households, since they’ve already rejected motion controls entirely. They’d just end up pissing off their fans if they had to buy a motion control device for any of these games, and in recognizing that these cynically produced motion peripherals won’t sell, third parties naturally aren’t pushing forward with supporting them. Assumptions that motion controls would just be patched into older games proved entirely wrong too once it became clear that companies like Capcom were more interested in seeing if they could twist users’ arms and force them to rebuy games like Resident Evil 5 a second time entirely for the addition of motion controls.
Motion isn’t a standard and the audience has been hostile toward the concept for years – you can’t really blame third parties for not staking anything on HD motion control gaming when the only interested market is in Nintendo gamers. Move and Kinect are ultimately another wheelbarrow of dirt on Sony and Microsoft’s already sealed coffins of their gaming hardware ambitions now – the PS3′s devastated Sony financially and they’re in no position to keep pushing forward, and shareholders are calling for Microsoft to end the failed Xbox line entirely, only having seen massive net losses on the entire product line.
By Carl Rommel on Dec 7, 2010
I trust we all learn some very important things from thissite.