Quantcast

Tales of the Abyss 3DS details – rebuilt character models, improved load times/frame rate, sequel talk, more

April 27th, 2011 Posted in 3DS, News, Posted by Valay

This information comes from Makoto Yoshizumi, who shared the following information with Nintendo Power…

- Namco Bandai understands that fans want more Tales game in English
- Time and money get in the way
- Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide
- It’s been difficult to fit the game on the 3DS card due to size restrictions
- Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high
- “Every part of the game, with the exception of the animated cut-scenes, has been redone in 3D”
- Yoshizumi believes this makes the game seem more real/immersive than before
- Character models rebuilt to improve performance
- Rest of the game has been ported over seamlessly
- Some changes made to “in-game parameters” to compensate for control differences
- No other additions, no new weapons/artes
- No communication features (StreetPass, SpotPass)
- Namco Bandai have talked about a sequel, but haven’t yet come up with something that would be good enough for a full game
- Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future
- Load times have been improved on significantly
- Steadier frame rate (may have been referring to the world map specifically)
- Skits will remain unvoiced

Source




  1. One Response to “Tales of the Abyss 3DS details – rebuilt character models, improved load times/frame rate, sequel talk, more”

  2. By bob on Apr 27, 2011

    getting this

You must be logged in to post a comment.