Shin’en is one of the most dedicated and technically capable Nintendo developers, and they’ve been making games for many, many years now. We’ve seen the company pull off some impressive visuals on the Game Boy Advance, DS, WiiWare, and 3DS.
When the GBA was still alive and kicking, Shin’en was working on a racer that incorporated 3D polygons. Shin’en boss Manfred Linzner feels that the studio’s prototype was “amazing”, but it was shelved “because we had too much retail work to do at that time.”
According to Linzner:
“We had a racing game on GBA that used 3D polygons. We still have that prototype – and it’s amazing – but it was never finished because we had too much retail work to do at that time.”