Shin’en discusses canned GBA racer with 3D polygons
May 4th, 2012 Posted in GBA, News, Posted by ValayShin’en is one of the most dedicated and technically capable Nintendo developers, and they’ve been making games for many, many years now. We’ve seen the company pull off some impressive visuals on the Game Boy Advance, DS, WiiWare, and 3DS.
When the GBA was still alive and kicking, Shin’en was working on a racer that incorporated 3D polygons. Shin’en boss Manfred Linzner feels that the studio’s prototype was “amazing”, but it was shelved “because we had too much retail work to do at that time.”
According to Linzner:
“We had a racing game on GBA that used 3D polygons. We still have that prototype – and it’s amazing – but it was never finished because we had too much retail work to do at that time.”

2 Responses to “Shin’en discusses canned GBA racer with 3D polygons”
By thomas on May 4, 2012
It’s still a weird concept to me that apparently it can be financially beneficial to not release a game after you’ve worked on it for a year.
By ehead on May 5, 2012
If it plays well, they should just continue their work and let it become the next F-Zero.