The Wii’s library is comprised of a bunch of titles for the core gamer. However, some owners would understandably say that the system went through a few periods of software stagnation.
Third-parties didn’t exactly improve the situation. They weren’t able to bring over most of their multiplatform releases and, in most cases, weren’t willing to risk making unique, hardcore games. Some of this was their fault, some of it was Nintendo’s, and some of it can be blamed on the Wii itself – along with its lack of power.
To sum everything up, one might claim that Nintendo lost some of its hardcore gaming audience with Wii. Nintendo of America president Reggie Fils-Aime, however, wouldn’t be in agreement.
Here’s what Reggie said in response to that statement:
“You know, I really chafe at that comment. Define the hardcore. I know people who are playing Smash Bros. Brawl competitively today. They’re playing hours on that game. People are playing hours on New Super Mario Bros.”
Well… this is Nintendo of America’s president, so the response isn’t too surprising! The thing is, Reggie seems to completely believe that the gaming needs of hardcore players were met.
As far as how Wii U will be improving the third-party situation over Wii, Reggie said:
“What I’ll tell you is that with the Wii we did not have the benefit of multiplatform games from key publishers. I didn’t have The Elder Scrolls V: Skyrim. I didn’t have the best of the Call of Duty games. That’s what I missed.
“With the Wii U’s graphics capability, processing power, and HD-output, we’ll get those games. That’s a huge competitive advantage versus where we were with the Wii.”