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Aonuma requested gyro support for Ocarina of Time 3D one week before Nintendo’s Fall 2010 conference

Posted on June 26, 2011 by (@NE_Brian) in 3DS, News

This information comes from the latest Iwata Asks…

Iwata: I see. This project began as remaking The Legend of Zelda: Ocarina of Time, but in the end, we put in many elements tailored specifically for the Nintendo 3DS system. The first one that comes to mind is the ability to control where Link is looking using the gyro sensor built into the system. Why did you put that in?

Tonooka: Before Nintendo Conference 20109, Aonuma-san said we had to use the gyro sensor.

Shimizu: About one week before, right?

Iwata: About one week beforehand? Aonuma-san, what exactly was it you wanted to do with the gyro sensor?

Aonuma: I didn’t want to move the camera with the analog control. This has something to do with changing the line of sight by pointing in The Legend of Zelda: Twilight Princess for the Wii console. When you push an analog stick, we can make it both ways so that the camera moves up or down, so there are two answers, but with a gyro sensor, they become one. That is something (Shigeru) Miyamoto-san has been saying he wants to fix for some time now.

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