ARMS version 3.0 introducing customizable controls - Nintendo Everything

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ARMS version 3.0 introducing customizable controls

Posted on September 8, 2017 by (@NE_Brian) in News, Switch

Update (9/8): Added in English version of the video.

Original (9/7): The next ARMS update is coming very soon. During the middle of this month, Nintendo should be releasing version 3.0, which will add Lola Pop. The new character, her ARMS, and the new stage won’t be all though.

On the Japanese ARMS Twitter account, Nintendo reveals that ARMS 3.0 will introduce customizable controls. You’ll also be able to adjust the sensitivity of the motion controls.

Here’s a look:


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  • Roto Prime

    THANK YOU!!! Block will now be a button for me wwwwwwwwww!

    • Triforce of the Gods

      How blocking works for motion controls was never as issue for me. However, I know people who play without them and we all agree that having block assigned to clicking the left stick instead of any other button is dumb.

      • Reggie

        I don’t even play ARMs and wow do I ever agree.

      • Roto Prime

        Ya!! I play motion and I have a hard time making block come out when a super is headed my way, this makes me happy, Will make it like SL or maybe SR!!

        • ben

          I could do it but I didn’t like the inconsistency of having to make a gesture.
          Now, if I mess up it will be on me not on a bad motion read.

          • Roto Prime

            Ya!! Psychological right?! 100% control baby!!!

    • Bob Bob

      I don’t even use motion controls, but just having block be the R button will be good enough for me.

  • metalpants

    Oh this is gonna be fun.

  • LordDisco

    YES! This was my only real complaint about ARMS. The default controls just felt a bit… off. Jump and block, especially. Can’t wait to reroute them to my liking! This is super exciting.

  • Vigilante_blade

    All game should have that. Good on you, Nintendo.

  • Tlink7

    Hmm, is there still some sort of demo available? This change might make the game more enjoyable for me

    • Not that I know of. I could ship you my copy so you can try it 🙂

      Or you can just take my word for it once I’ve tested it and deemed it worthy. Then again… what about that little Metroid game coming out around the same time?

      Either way, being able to freely rebind the different actions means a lot to me, since the default layout really doesn’t speak to me and feels quite unintuitive. Still baffled they’d waste two of the face buttons in non-motion mode for punches when the shoulder buttons do the same thing and feel more natural anyway.

      • Tlink7

        Aw, thanks for the offer, but I will take your word <3 and yes… that Metroid game… I'm gonna have to wait a week or two before getting to that :C

        Yeah, same. All games should just have the option to rebind keys if you ask me. There is literally no downside to it

  • chancetime

    I personally feel this should have been at launch and not months later, but still glad it came. Block Button and special could use some re-arranging.

  • ben

    Guard to ZR on motion control set up. It is too inconsistent to use a gesture for blocking.

    • Roto Prime

      so true <3