Capcom debuts two new video games at Tokyo Game Show
CAPCOM DEBUTS TWO NEW VIDEO GAMES AT TOKYO GAME SHOW
Sengoku BASARA Samurai Heroes, Ghost Trick Coming to North America and Europe in 2010
TOKYO, JAPAN — September 24, 2009 — Capcom®, a leading worldwide developer and publisher of video games, announced today that two titles on display at the 2009 Tokyo Game Show will be coming to North America and Europe in 2010. New Capcom titles Sengoku BASARA™ Samurai Heroes and Ghost Trick (working title for North America and Europe), displayed to the Japanese gaming public for the first time in Tokyo, will be making the transition to western gamers next year.
Sengoku BASARA Samurai Heroes, the latest in Capcom’s popular samurai action series, makes it first appearance on both the PlayStation®3 computer entertainment system and Wii™. Set during a tumultuous period of Japanese history, Sengoku BASARA Samurai Heroes allows players to take up the swords of more than a dozen fierce samurai warriors in huge battles against hundreds of opponents. Players will be able to unlock playable characters, as well as supporting generals who will make it easier to command and lead armies with the ultimate goal of re-writing history to rule all of 16th century Japan. The action is fast-paced and stylish, taking combat cues from producer Hiroyuki Kobayashi’s other big series, Devil May Cry®. The game’s main campaign will be the same on both gaming platforms, with the addition of online co-op for the PlayStation 3.
Ghost Trick combines mystery, logic puzzles and the supernatural into a new experience on Nintendo DS. Part adventure game, part puzzle game, Ghost Trick’s gameplay will challenge player’s brains while its distinctive art style and character designs courtesy of members of Capcom’s Ace Attorney® series, will please the eye. In Ghost Trick, players become Sissel, an amnesiac ghost who must use his ghostly powers to protect the lives of several people while attempting to uncover the secrets behind his own untimely demise. Sissel can “possess” items within the world, such as flicking a switch to shock an unwary assassin or floating a bike through the air to scare mortals and even rewind time by four minutes to prevent further deaths.