Nintendo Everything: 3DS eShop

Activision listings spotted on the eShop

Posted 4 hours ago
By (@NE_Brian)
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Activision is one of the few third-party companies that hasn’t really supported the eShop in the past. For whatever reason, the publisher’s retail releases haven’t been made digitally for the most part.

Perhaps that will be changing soon though. Listings have been discovered on the eShop for games like The Amazing Spider-Man 2 (3DS) and Transformers: Rise of the Dark Spark (Wii U). Maybe Activision is finally looking into bringing some of its older games to the eShop?

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Proun+ heading to the 3DS eShop

Posted 1 day ago
By (@NE_Brian)
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Proun+ is in the works for the 3DS eShop and will be released by year’s end. Engine Software will be bringing the game to both North America and Europe.

Proun+ has players riding along a tubular path, though there’s a bit more to it than that. The need to avoid obstacles and various difficulty modes should keep things interesting.

Check out a teaser trailer for Proun+ above.

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Woah Dave! launches on the 3DS eShop next week

Posted 1 day ago
By (@NE_Brian)
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Woah Dave! is just a week away from launching on the North American 3DS eShop. On Twitter, Choice Provisions confirmed that the title is slated for October 30. Nintendo’s website lists a $4.99 price point.



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Nintendo doesn’t have a parity clause for the eShop

Posted 1 day ago
By (@NE_Brian)
7 Comments

Although it was pretty much assumed, Nintendo has now spoken about how it has not implemented any sort of parity clause for the eShop. In other words, indies can freely release their games on other platforms before the Big N’s digital marketplace.

Nintendo’s Ed Valiente said at the Italian Game Developers Summit today:

“There is no exclusivity or parity clause. We understand that small teams can’t work on multiple platforms at once. If you want to release on other platforms first, we’re happy for you to bring it to the platform when you’re ready. Of course, we’d like it on ours at the same time but it’s not a dealbreaker.”

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Nintendo reconfirms that there is no minimum sales requirement before eShop developers receive revenue

Posted 1 day ago
By (@NE_Brian)
3 Comments

Back in the WiiWare days, Nintendo implemented a sales threshold. Games needed to sell a certain amount of copies before developers/publishers received any compensation.

Thankfully, that policy is long gone. The eShop does not have a minimum threshold of any kind, Nintendo’s Ed Valiente reconfirmed at the Italian Game Developers Summit today.

He said:

“So we have no minimum threshold. You earn from the first sale you make.”

Valiente also offered the following insight when asked if Nintendo enforces certain price tiers on developers:

“We let developers set the price and release date. So no, there are no thresholds, no limited price – although people still ask us what we think they should sell their game for. My answer is: go on to the eShop, see what other games are selling for, see where your game fits in and set your price accordingly. My one advice would be don’t go too low at the beginning. Because if you go too low at the beginning, you don’t have any room to manoeuvre. Games should be worth something. Out of all the games I play on smart devices, I prefer ones I can pay for – and sometimes I wish I could pay more than 99 cents.”

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