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You may remember that, a few months ago, we covered a fan-made initiative that sees Zelda: Skyward Sword’s textures added into Twilight Princess. It looks like things have come quite far since then, as a teaser video has now appeared online. Watch it below:


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Pikmin 3’s first week Japanese sales are in. How do they stack up to the previous games in the series? Let’s take a look:

(2001) Pikmin – First week: 90,000 (54.9%) | Total sales: 549,000
(2004) Pikmin 2 – First week: 160,000 (48.4%) | Total sales: 484,000
(2013) Pikmin 3 – First week: 92,720 (48.45%)

One important point to note here is that Pikmin 3’s sales were accounted for over a two day period, whereas Pikmin 2 saw four days of sales. We also have to take into account that there aren’t a whole lot of Wii U units out in consumers’ hands just yet.

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Nintendo’s decision to allow for Super Smash Bros. Melee streaming at Evo 2013 was a good thing – especially for the event itself.

Tournament founder Tom Cannon announced on Twitter has become the most-watched fighting game in history. Over 100,000 people tuned in to see the game in action, and that count continues to rise.


You can watch the stream above. At the moment, over 130,000 fans are connected to the stream.

Thanks to lmalafaia for the tip.

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More quotes from Shigeru Miyamoto’s interview with 4Gamer have popped online. There still isn’t an official translation, but what we have will have to do for now.

The latest Miyamoto tidbits come with regards to Pikmin. First, he made a comparison between the series’ games:

When it came to Pikmin 2, I heard a lot of complaints with the first game that had to be fixed. However, if you fix every single issue that the audience is dissatisfied with, then what makes the game interesting (in the first place)? That is the unresolved question. Therefore, I reflected on the aspect of multiple endings that were originally in Pikmin 1, and with the thought of creating it properly again I made Pikmin 3.


Wired’s interview with Zelda producer Eiji Aonuma is up now for viewing, and it contains a lot of interesting nuggets about Nintendo’s classic series.

Aonuma commented on all three current Zelda projects: Wind Waker HD, A Link Between Worlds, and Zelda Wii U. Topics include the decision to remake Wind Waker (there was pushback internally!), the change to full button control on the 3DS with A Link Between Worlds and how Aonuma gained inspiration from Super Mario 3D Land, the difficulty in implementing multiplayer, and more.

Head past the break for Aonuma’s full remarks.


A few more comments from Super Smash Bros. director Masahiro Sakurai have popped up through a GameSpot interview, and you can find them below.

Sakurai’s latest remarks are more general – talk about the overall Smash Bros. series, the fighting genre, and more. We do get a couple of nuggets about the Wii U/3DS games though, like customization and their speed.


Nintendo usually does its own thing when it comes to creating games – especially with Zelda. No one asked for a cel-shaded Zelda after Ocarina of Time, but that’s exactly what was delivered.

However, there are some instances in which Nintendo has taken fans’ opinions into consideration. For Zelda, Twilight Princess was the project most impacted and influenced by fan opinion.

Zelda producer Eiji Aonuma told Zelda Universe:

Hmm… I think the project that reflects our reaction to fan opinion is probably Twilight Princess. The incentive for us to create that different version of the Zelda universe was certainly as a result of The Wind Waker criticism that we received. Fans were saying that it wasn’t what they were looking for, it wasn’t what they were hoping for, so that’s why we went with this different graphic presentation. So I think that’s probably the one, the biggest change that we made.

I still remember eight years ago at E3 when we ran that first video of Twilight Princess. It was received very well; there was a standing ovation! So I still remember that moment very well.

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Don’t expect new content in Zelda: Wind Waker HD. For this project, Zelda series producer Eiji Aonuma says the main goal was to “balance” the experience.

“My main goal in making Wind Waker HD was to stay true to the original and really balance the game. When we released the GameCube version we weren’t able to fully do that and make the adjustments I felt were necessary to optimize the experience. So there will be no new content, but overall gameplay should be improved.”


Eurogamer published a new interview with Eiji Aonuma today, who spoke about a number of different Zelda topics. Aonuma commented on returning to the world of A Link to the Past, making Zelda overworlds, expanding the Zelda single-player experience (which doesn’t necessarily mean multiplayer), new IP for Nintendo, and more.

For Aonuma’s responses, read on below.


Someone has created an image comparing every character from the Smash Bros. games based on the currently-known roster of the Wii U/3DS titles. Look for it below:


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