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Zelda: Wind Waker HD can’t use any dungeons that were missing in the original version. That’s because they were used in future Zeldas – likely Twilight Princess and/or Skyward Sword.

Aonuma talked about Wind Waker’s cut dungeons and the decision to avoid adding new ones in the HD re-release in an interview with Eurogamer:

“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version!”

“I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect other parts of the GameCube version, which we really want to stay true to. If it felt like there were maybe too few dungeons then I feel that what was wrong with the GameCube version was the pacing. It was thrown off because it took longer to get to certain dungeons. There was a waiting period, and then when you arrived there the experience maybe didn’t feel as big, as you’d waited so long to get there. We’re tuning the game to alleviate all that. The pacing should feel appropriate to the overall experience this time… We need to tighten those [gaps] and make the overall experience and story feel tighter.”

Unfortunately, Aonuma couldn’t reveal which dungeons were cut in Wind Waker and used in other Zeldas.

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Did you know that Toybox president Yasuhiro Wada is a big Zelda fan? How about the fact that Zelda was a big influence on Harvest Moon? If Wada was given the chance, he’d probably prefer to work on Zelda more than any other Nintendo franchise. However, he said: “I think I’d rather just enjoy that as a player.”

Wada’s favorite Zelda games are A Link to the Past, Ocarina of Time, and Wind Waker. Wind Waker tops them all.

“The first half of Wind Waker is like 200% right. It’s like better than 100%, but the second half is more like 50% right.”

Wada’s one beef with The Wind Waker? The notorious Triforce hunt.

You can probably count on Wada picking up Zelda: Wind Waker HD later this year.

“I heard the balance was tweaked for the better, so I’m hoping it will be closer to 300%.”

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Thanks to miriam for the tip.



Nintendo came back from a somewhat lackluster E3 performance in 2003 with a pretty great showing in 2004.

Nintendo’s E3 2004 media briefing was led by the introduction of the DS. The system was shown off for the first time, and a couple of games were confirmed – Super Mario 64 DS and Metroid Prime: Hunters. Zelda: Twilight Princess also made its debut and saw one of the most-memorable video game unveils in the company’s history thanks to the crowd reaction.

Other moments from the conference include Reggie’s first appearance, Iwata’s Wii tease, and new trailers for games such as Metroid Prime 2, Star Fox Assault, and Resident Evil 4. In the end, though, Nintendo’s E3 2004 appearance will always be remembered for the Zelda and DS announcements.


Two videos for the price of one tonight!

Unfortunately, there isn’t much footage from Nintendo’s E3 2002 conference. That leads to more trailers rather than content directly from the briefing. We did end up with one of the first clips from F-Zero GX, as well as new looks at titles such as Super Mario Sunshine and Zelda: The Wind Waker.


E3 2003 was certainly more exciting from the perspective of available footage, but it is sort of known as one of Nintendo’s duds. Two big aspects were highlighted during the conference: GameCube to Game Boy Advance connectivity and partnerships. Zelda: Four Swords and Metal Gear Solid: The Twin Snakes were arguably the two biggest announcements. Final Fantasy: Crystal Chronicles was made public as well. Shigeru Miyamoto popped up on stage to reveal that he was working on a Pac-Man title for the GameCube… which was kind of Nintendo’s main announcement for the show.

Check back tomorrow as we take a look at Nintendo’s E3 2004 conference, featuring the unveil of Zelda: Twilight Princess.



Nintendo won’t be holding a large-scale media briefing at this year’s E3, but press conferences have been an important part of the company’s past. And with E3 2013 right around the corner, I thought it’d be a great time to revisit some of their events – starting with E3 2001.

Nintendo’s E3 2001 conference was quite interesting. It was Nintendo’s big display of the GameCube: Smash Bros. was announced (and received a fantastic reaction!). Luigi’s Mansion and Pikmin were shown for the first time, too. We got a first look at the GameCube controllers, game disc, and even learned when the system would be launching around the world.

I’ve tried to incorporate some randomness/humor in our previous two videos. This time around, there’s no funny business. Watch it and let me know what you think! More E3 videos to come.



Lots of requests for this one, so I tackle two (somewhat) simpler glitches, and one you may have heard of! Gotta start someone in a game that has about a thousand of them to get through after all.

Artwork courtesy of Andrew Nixon. :]


Shadow of the Eternals, the spiritual sequel to Eternal Darkness, is coming to the Wii U through the eShop. But wouldn’t it be nice to play the GameCube game on the console as well? Like through a VC release, maybe?

That’s the question one fan asked Precursor Games on Facebook recently. In response, the studio said it “will definitely discuss” the possibility.

Check out the full Q&A below:

Q: Is there any chance that while in talks with Nintendo you can bring up a possible re-release of the GameCube’s Eternal Darkness as a Virtual Console release? It would allow hype to build on the game and allow people who had not played before to get into the series!

A: We will definitely discuss that. Thanks for the suggestion!

Of course, there is a significant roadblock: no GameCube titles have ever been made available through the Virtual Console, and Nintendo hasn’t announced any plans to do so in the future. I’m sure there are quite a few fans who would snatch up a digital re-release, though!

Source, Via


IGN has posted a new trailer for a brand new game titled “Shadow of the Eternals”. This is a spiritual successor to Silicon Knights’ Eternal Darkness, with developers from the GameCube game involved – including Denis Dyack.

Shadow of the Eternals is being made by Precursor Games. Currently, platforms have not been confirmed. It appears that a crowdfunding campaign will begin in just a couple of days.

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