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GameCube

On Wii, the Virtual Console ran through the N64 era. Now that we’re entering a new generation, might we see GameCube games come to the VC service on the upcoming console?

Nintendo of America president would like to see it happen. However, he can’t confirm that Nintendo has any plans in the works to bring GameCube titles to the service.

“That is a great question. And personally I would love for that to happen, but we have nothing to announce right now.”

The Wii U won’t be compatible with GameCube discs. So the only way you’d be able to play classics such as Wind Waker on the system is through Virtual Console releases.

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Back in July, SEGA renewed its Skies of Arcadia trademark. The game has long been rumored to be seeing a re-release as an HD port.

SEGA currently has three Dreamcast titles on the way that will be coming out with a fresh coat of HD paint.

Jet Set Radio HD is due out in a couple of weeks. Sonic Adventure 2 and NiGHTS should arrive shortly thereafter. Once those titles are out of the way, maybe SEGA will announce Skies of Arcadia HD… we can only hope!

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This is how Windfall Island looks in Wind Waker…

How do you think the fan-made effort stacks up?

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Even though The Legend of Zelda: The Wind Waker is nearly a decade old, it still looks beautiful. Now, you might be wondering: how did Nintendo manage to pull everything off?

One fan has come up with a few answers. He’s poured through the game’s innards and, through various images, explained some of the techniques, tools, and tricks used in the game.

Take a look at gallery above for the notes – you may learn something!

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There was a time when Factor 5 was one of the more reliable developers around. The company churned out titles such as the Star Wars: Rogue Squadron games, and was heavily rumored to be working on a Kid Icarus reboot for Wii. However, it wasn’t long before Factor 5 lost its steam and it is now all but defunct.

Former Factor 5 developer Albert Chen opened up on a few important topics in a new interview, including the creation of Star Wars: Rogue Squadron, the studio’s relationship with Nintendo, and his person interest in seeing Rogue Squadron II brought to the Virtual Console/3DS.

Highlights include:

– Star Wars: Rogue Squadron II was completed in nine months
– There were early talks with Microsoft about doing a Turrican game on the Xbox 360, but nothing ever came from this
– “Not sure which publisher got the most proposals from us, but we had a long relationship with LucasArts and Nintendo.”
– says “Wii is essentially an upgraded Gamecube.”
– On Miyamoto saying that Factor 5 was working closely with Nintendo on a project in 2003: “Factor 5 had a very good relationship with Nintendo until the Gamecube started losing the console wars to the PS2 and Xbox. There were some discussions about working with Miyamoto, but most of the dev team was in the dark.”
– Interest in seeing Star Wars: Rogue Squadron II on the Virtual Console or a 3DS remake

Be sure to read the entire interview here.

Thanks to Mike James for the tip.

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Nintendo Easter Eggs never cease to amaze me. This latest one, despite being a smaller nugget (and perhaps known for awhile), is still pretty darn neat.

Basically, the GameCube has a cameo appearance in Metroid Fusion. It’s embedded in at least one of the game’s exhaust fans.

Take a look below:


Can you spot it in the image? If not, head past the break to see its location!


Between Bayonetta and Viewtiful Joe, Hideki Kamiya would prefer working on the latter. Kamiya told Famitsu this week that he’d like to make a sequel if given the opportunity.

That may be slightly difficult to realize at this time. Kamiya, of course, is no longer with Capcom and is currently leading development of Platinum Games’ new Wii U title, Project P-100, as the game’s director. However, Capcom has been very open to working with outside studios as of late, so maybe another Kamiya-made Viewtiful Joe entry could happen one day.

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Munkyfun’s Cory Bloyd knows his video game hardware. He’s a longtime programmer who has been involved with hardware introduced nearly two decades ago, up through consoles we’re playing today.

Some of Bloyd’s experience includes the N64 and GameCube, though he didn’t work with the latter system too much. In any case, you can take a look at his comments below, which include lots of technical talk – just as you’d expect!


The voice of Mario has spoken. Charles Martinet is ready to see a sequel to Super Mario Sunshine. What about you folks?


Included in the gallery above are screenshot comparisons of the original Luigi’s Mansion and Dark Moon. How do you feel the new 3DS entry stacks up to the GameCube title?

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