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The Official Nintendo Magazine has offered its opinion on the top 100 games made for Nintendo systems.

We’ve posted the first ten entries below. The entire list can be found after the break.

100. Super Monkey Ball (GameCube)
99. Little King’s Story (Wii)
98. Tony Hawk’s Pro Skater 2 (GameCube)
97. DJ Hero (Wii)
96. Trauma Center (DS)
95. Prince of Persia: Sands of Time (GameCube)
94. Conker’s Bad Fur Day (N64)
93. Killer Instinct (SNES)
92. GTA: Chinatown Wars (DS)
91: Pushmo (eShop)
90. Beyond Good & Evil (GameCube)


Although Eternal Darkness: Sanity’s Requiem was well received by critics, the classic GameCube title never lit up the sales charts. Even so, Silicon Knights is open to making a sequel.

Silicon Knights head Denis Dyack provided the following response when asked if “it’s too much to ask” for a new Eternal Darkness game:

“I don’t think it is too much to ask. Certainly we love Eternal Darkness. It’s a project that’s near and dear to our hearts.”

Dyack went on to say that a sequel is “requested a lot by a lot of people” and that “anything’s possible.” He wasn’t willing to say what the studio is working on currently.

Source


Mario Kart producer Hideki Konno was recently asked a series of questions about the franchise in an interview with IGN. Konno discussed how the roster and tracks are considered, making sure its still accessible when adding in new features, how and why Retro was brought in for Mario Kart 7’s development (though this was previously discussed in Iwata Asks), and more.

In terms of specific, interesting content divulged by Mario Kart’s head honcho, Konno stated that the team thought about adding in Wiggler for Mario Kart Wii, expressed uncertainty about the return of character specific abilities from Mario Kart: Double Dash, and how “the need to significantly change the Mario Kart series will arise if an innovation is developed that will enable more people to enjoy Mario Kart.”

All of Konno’s remarks can be found after the break.



The first edition of the Kid Icarus: Uprising Iwata Asks discussion can be found on Nintendo’s site. We’ve compiled a handy summary of the interview below.

Satoru Iwata and Masahiro Sakurai tackle all sorts of topics, including Smash Bros., Kirby Air Ride, and Meteos. Obviously Uprising takes up a large portion of the discussion as well!

You can find the summary after the break.


We’re continuing our look at the Hyrule Historia book with art pieces from The Legend of Zelda: Ocarina of Time. It’s a shame that only six pages were included in the publication given the game’s influence on the series. Still, it’s better than nothing!


A leaked prototype version of Metroid Prime 3: Corruption has made its way onto the net.

The build, taken from early 2006, was made with the GameCube in mind. The entire prototype can be played with a GameCube controller (or a Wiimote), so that’s a strong indication that Retro Studios was making the title for old hardware. As we now know, the project was eventually switched over to Wii.

Interesting points about the prototype:

– Prototype includes gameplay on Norion
– Hyper Mode can be used
– Wii-specific puzzles weren’t added in at this point
– Samus can’t reenter her ship
– Map layout isn’t finished
– Rundas event in Generator A and Ridley attack in Generator C are partially implemented
– Cargo Hub features an upper balcony and a different enemy layout
– “Dark Visor” (Prime 2) is selectable but non-functional

You can find a bunch of prototype images in the gallery above (apologies for the blurriness!).


There’s a new interview up with The Legend of Zelda producer Eiji Aonuma. Aonuma was asked about how he and his staff keep motivated, how he used his previous experience with the series in making Skyward Sword a better game, working in the shadow of Ocarina of Time’s success, and much more.

There are quite a few noteworthy tidbits, such as how Aonuma is motivated by his desire to impress Shigeru Miyamoto.

He also explained how he greatly reflected on Twilight Princess “with a view to try and fix lots of the things that we felt weren’t perfect.” Aonuma discussed this quite a bit.

For all of Aonuma’s comments, head past the break.


Famitsu hosted a survey on their website between December 7 and December 11. Readers were asked to select the top fifty games of all time.

Here’s how they voted:

1. Super Mario Bros. NES
2. Legend of Zelda: Ocarina of Time N64
3. Super Mario 64 N64
4. Legend of Zelda: A Link to the Past SNES
5. Mother 2 SNES
6. Xenoblade Wii
7. Legend of Zelda NES
8. Super Mario RPG SNES
9. Smash Bros. Melee GC
10. Legend of Zelda: Skyward Sword Wii
11. Fire Emblem – Seisen no Keifu SNES
12. Famicom Mukashi-banashi Famicom-DiscDrive
13. Super Mario Kart SNES
14. Famicom Tantei Club Part II Famicom-DiscDrive
15. Legend of Zelda: Wind Waker GC
16. Fire Emblem – Monsho no Nazo SNES
17. Legend of Zelda – Links Awakening GB
18. Super Mario World SNES
19. Super Mario Sunshine GC
19. Smash Bros. Brawl Wii


More incredible art pieces from The Legend of Zelda have been found inside the pages of Hyrule Historia. We get a look at some alternate designs for Tetra in Wind Waker, concepts for Ganon and unused Sheik designs for Twilight Princess, awesome art for Skyward Sword, and more.

Source


By selling over four million units in Japan, the 3DS has beaten out the GameCube’s lifetime sales. The 3DS stands at 4,135,739 units sold while the GameCube moved 4,040,000 units.

The 3DS reached the four million units sold mark at a much, much quicker pace than the GameCube. Nintendo’s latest handheld has only been out for a few months, yet has already reached the milestone.

Source



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