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At the Tokyo Game Show last week, Capcom made a special announcement about the Ace Attorney series, as The Great Ace Attorney is getting a sequel. You can now watch the first trailer for The Great Ace Attorney 2 below with English subtitles.

When we originally reported on The Art of Fire Emblem: Awakening, it seemed to be on track for August. That month came and went, and it looks like the book still isn’t out. So when will we see it? If Amazon’s listing is anything to go by, The Art of Fire Emblem: Awakening finally releases on October 18.

The Art of Fire Emblem: Awakening provides “an in-depth, behind-the-scenes look at the smash-hit 3DS game, from beautifully illustrated renditions of your favorite characters, to storyboards for in-game events, character designs, weapon designs, character profiles, and the entirety of the script with every possible branch of dialogue”. Amazon’s listing seems to include a couple of new preview pages, so we’ve included those below.

The latest episode of the Play Nintendo Show has gone live. View the new video below, which focuses on Yo-kai Watch 2 – launching next week in North America.

This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta find out how well they know each other by asking five crucial Nintendo questions. Check it out below.

The third episode of Pokemon Generations is now live on the official Pokemon YouTube channel. We’ve gone ahead and attached it below.

Pokemon Generations revisits each generation of the Pokemon games and sheds new light on some timeless moments. New episodes will be available weekly through December 23.

Between September 30 and October 1, Nintendo will be holding another National StreetPass Weekend. It’s being given a Yo-kai Watch theme, as Yo-kai Watch 2 is slated for release at the end of next week.

Those who participate in National StreetPass Weekend can connect with other 3DS owners to discover new Yo-kai at Nintendo Zone locations. Also, if you have Dragon Quest VII, you can receive traveller’s tablets to explore original dungeons that provide rare monsters and unique equipment.

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As we mentioned yesterday, Nintendo is now 127 years old. BBC is pulling something out of its archives in celebration.

In 1990, the Money Programme visited Nintendo in Japan, and it was apparently one of the first times that cameras were let inside. A good portion of the brief video also shows a young Shigeru Miyamoto, and has him speaking about why be enjoys working at the company.

Here’s the full video:


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Several months ago, Nintendo filed a patent for a projection system / projector device / image capturing device and program. Today, it was finally made public.

Essentially, the patent involves a projection that can correct itself to the user’s perspective. Here’s the abstract:

“The present invention implements a projection system which appropriately corrects geometric distortion of a projected image even when an object to be projected has an arbitrary three-dimensional shape and a user’s point of view is not fixed. A projection unit (3) of a projector device 100 projects a first adjustment test image. A three-dimensional shape measurement unit (4) measures a three-dimensional shape of the object to be projected. An image capturing device (200) captures the first adjustment test image projected by the projection unit (3), and acquires a first adjustment captured image. A projected image adjustment unit (1) executes: (1) first adjustment processing for, on the basis of the first adjustment captured image acquired by the image capturing device (200), correcting the image such that geometric image distortion is reduced at an image capturing point at which the first adjustment captured image was captured; and (2) second adjustment processing for, on the basis of a state when the image adjusted by the first adjustment processing was projected by the projection unit (3), correcting the image such that geometric image distortion is reduced.”

And some images from the filing:

Nintendo – WIPO Patent WO/2016/147731A1


If you’d like to investigate the patent further, you can view it online here. As always though, patents aren’t necessarily confirmed to be something that Nintendo will use in its products.

Thanks to KniteBlargh for the tip.

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Two seperate interviews from 1996 with Shigeru Miyamoto and other Nintendo employees who worked on Super Mario 64 together were recently translated and published on the website Shmuplations for any interested party to read.

The interviews come from a time where Super Mario 64 had just been released and was making waves in the gaming world. The questions cover a variety of topics about Super Mario 64, focusing mostly on the creative process of designing a game in 3D compared to 2D and the early history of the game.

On the origins of Super Mario 64 and how the project got started, Miyamoto had this to say:

Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there. And so, along the way, we realized wanted to create a slightly larger area for them to move around in…

We’re a Nintendo blog, so we’d be remiss if we didn’t point out Nintendo’s birthday! That’s right: the company is celebrating its big day today, now that it’s officially September 23 in Japan. Nintendo has been around for 127 years having been established way back on September 23, 1889.

While we remember the big N’s past, we also have our eyes on the future. The company is heading in an interesting direction between NX, the new push on mobile this year, and reaching out into other areas like the Universal Studios partnership. Hopefully we’ll be able to celebrate many more of Nintendo’s birthdays in the years to come!

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