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General Nintendo

Pokemon president Tsunekazu Ishihara revealed the new Pokemon/Pikachu game on NHK’s “Professional—Style of Work” program. However, the show also featured The Pokemon Company as a whole. Ishihara gave some insight as to how he approaches marketing, making games, and more. You can find a roundup of information, courtesy of Siliconera’s translation, below.

Marketing

– With regards to marketing, Ishihara doesn’t focus much on making something for the purpose of selling
– Instead it’s more of looking into his own “playful heart”
– Ishihara won’t give something the green light unless he’s satisfied with it and thinks it’s entertaining
– Ishihara plays each product thoroughly and makes sure it meets his standards when it comes to entertainment
– This holds true regardless of a product’s marketing size, no matter if it’s a video game or board game
– Sometimes, The Pokemon Company has invested several years and funds into the development of a product, but is turned down at the end
– Ishihara focuses on wanting to bring out something amusing instead of the product’s look and ability to sell

“I believe that when the makers get tired or bored of making, that’s when it should immediately be stopped. I believe that losing your feeling of wanting to present something to the world, or the passion you have for it, is the worst possible scenario.”

Ken Sugimori, art director for the Pokemon franchise, spoke about the seventh generation Pokemon in an interview with “We Love Pokémon”. Various bits from the magazine have now been translated.

Sugimori told the magazine – when asked about the next generation Pokemon titles assuming there are plans to make more games, and we all know there are – that Game Freak will revert back to simplicity rather than making things more complex. The team will do so in part by taking advantage of elements found in Pokemon Red/Green.

There are now a ton of different moves, abilities, items, and more to keep track of due to how many generations of Pokemon games we’ve seen so far. Therefore, Sugimori says some fans have said it may be for the best to organize/trim these aspects.

Another detail from Sugimori concerns the designs. They could probably be simplified as well, Sugimori believes.

And last but not least, what’s Sugimori’s favorite Pokemon? That would be Gengar!

Source, Via

A number of different-colored 3DS XL charging cradles went live on Club Nintendo yesterday. But just an hour or so after the rewards landed on the site, all five versions sold out.

Many Club Nintendo members were disappointed that they were unable to due to place an order given the limited availability. That begs the question: will the charging cradles ever return?

According to one Nintendo customer service representative, the answer is no. A message from the Nintendo staffer reads:

As of September 2013, the Mega Man series has sold 30 million copies. All games in the series – 131 in total – are accounted for in that figure.

Total sales of the Mega Man franchise have climbed by one million units since 2011.

Mega Man is Capcom’s third best-selling franchise, only surpassed by Street Fighter and Resident Evil.

Source, Via

There’s at least one song in Wii Karaoke U that has gone uncensored. Afroman’s Colt 45, which uses some… “colorful” language, can be experienced as it was originally created.

If you’re reaaaally interested in checking this out further, you can find an uncensored screenshot after the break.

SEGA

SEGA’s latest financial results are in. You can find a full breakdown of the company’s results below, which were quite favorable.

– Net sales: 162.21 billion yen ($1.65 billion)
– This is an 18.8 percent jump year-on-year
– Operating income: 12.4 billion yen
– This is a 57.1 percent increase
– Net income up 192.9 percent to 11.35 billion yen
– SEGA Sammy’s video game business saw “generally solid” sales of packaged titles
– Year-over-year increase in the total number of units moved to 3.23 million copies worldwide
– Total War: Rome 2 sold 800,000 copies in the U.S. and Europe since launch
– Sales of digital titles for PC, mobile phones and smartphones “remained favorable”
– Video game sector reported sales of 44.1 billion yen during the fiscal half-year
– This is a 23.5 increase over the same period in 2012
– Operating income: 1.12 billion yen
– In the same period a year ago, the division suffered an operating loss of 780 million yen
– SEGA Sammy has officially completed its $140 million acquisition of the bankrupt Index Corporation

Source

Capcom has six different subsidiary offices scattered across North America and Europe. Soon, each will see a change in focus from distribution to marketing and operations. Analyst David Gibson relayed the news from Capcom on Twitter earlier today, writing:


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