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General Nintendo

Nintendo has announced five new series for Nintendo Video, set to debut as new shows for the app’s fall lineup. Starting November 1, 3DS users can view shorts relating to The Legend of Zelda: The Wind Waker HD and Pikmin 3.

Here’s the full lineup:

Capcom

Capcom’s latest financial results are in. The company did well overall, in large part due to Monster Hunter 4’s success. You can find a full breakdown of Capcom’s results below.

– Sales up 16.9%, sales at 53 billion yen
– Net income up 20 percent, up to 4.95 billion yen
– Monster Hunter 4 an “immediate success”
– More than 2 million copies of the game shipped for the September 14th release
– Already sold three million copies
– Resident Evil Revelations and Phoenix Wright: Ace Attorney – Dual Destinies “basically achieved projected sales”
– Monster Hunter Frontier G is “performing steadily”
– Capcom expects to make a tidy profit for the full financial year ending March 2014
– Resident Evil 5 has overtaken Street Fighter 2 as Capcom’s best-selling game ever
– Game has sold 6.5 million units
– Street Fighter 2 has sold 6.3 million
– Doesn’t take into account the various versions of Street Fighter 2 that Capcom released
– Resident Evil 6: 5.2 million

Source

Nintendo has put up the entire transcript for its latest financial results briefing held in Japan a few hours ago. You can find it here.

We’ve already covered the presentation extensively in summary form. If you’re interested in an overview, check out this post.

Update: Now over. Transcript complete.

Nintendo’s latest financial results briefing is about to begin. As usual, analyst David Gibson is in attendance, and will be tweeting live. We’ll round up any details that come in from the briefing below.

– Sales: Animal Crossing: New Leaf – 2.49 million, Luigi’s Mansion: Dark Moon – 1.91 million, Tomodachi Collection – 1.37 million, Mario & Luigi: Dream Team – 1.37 million, Donkey Kong Country Returns 3D – 1.19 million
– Nintendo said the company took inventory write down to account for price reduction
– Nintendo saying 3DS share has increased in Japan, Europe, and the US; it’s a growing market, you down in USA and Europe as last year launched XL
– Pokemon X/Y: European shares grew from 18% to 38%; Nintendo believes there is/will be a similar uptick in the US
– In the US, 3DS has already passed last year’s total
– Nintendo expects to sell over 5 million 3DS units this year in the US with a strong holiday season
– Nintendo says the 2DS’ awareness is still too low, but is designed to appeal to lower-priced users
– Survey indicates 2DS buyers were new users
– Wii Sports Club will be download only and free-to-play for 24 hours
– Will then be 200 yen per day or 1,000 yen for the entire game
– Wii Fit U is also free for 1 month for users who have the Balance Board
– In Japan, a survey showed 500,000 people still use the Balance Board
– Fit Meter also has a baramoeter so it can measure if you’re going uphill or downhill
– Because of Pokemon X/Y’s launch, Nintendo hadn’t been doing much Wii U marketing
– This has changed and sales have already improved
– Nintendo did 11.4 billion of digital sales, 50% of which was for complete game downloads (retail?)
– Nintendo believes new bundles in Japan (Family Pack) and USA (Mario & Luigi) will boost sales
– The StreetPass DLC games have been purchased for a value of 1.1 billion yen
– 35% of the DLC sales have come from Japan
– Nintendo expects Pokemon to help boost in the future
– Nintendo, whether digital or packaged, believes price should be the same
– Nintendo claims once a consumer buys a game digitally, they’re more likely to buy again digital
– Nintendo understands free-to-play market, etc.
– Users feel packaged seems more expensive, Nintendo is trying new models as a result like Wii Sports Club
– Pokemon X/Y shipped over 1 million units in September ahead of October launch
– Nintendo argues 3DS sold 5.5 million units last year and over 5 million units in Japan this year
– These are record levels for a handheld, happening at the same time as the smartphone expansion
– In handheld market, hardware plus software design combined benefit in games and Ames experience different versus smartphones
– Nintendo will use smartphones to promote its own games
– Hardware takes 1.5 years to design, and entry-level 2DS well planned ahead
– Weaker yen made the 2DS possible
– This holiday, games are targeted more for family
– Next year, advanced players will be targeted
– Nintendo says next-gen consoles aren’t targeted at the family audience this year
– Nintendo also admits competition is increasing
– Nintendo is targeting US, Europe, Japan, and perhaps Australia for growth
– Nintendo will explain Emerging Country strategy in January for its next results
– Iwata’s commitment to 100 billion operating profit this year: “make best effort to achieve target” and not going to quit
– Iwata is focused on creating long-term value for Nintendo
– Iwata remembers Yamauchi’s advice: “don’t copy other entertainment companies”
– Nintendo intends to boost VC and library; it’s not fully utilized
– Nintendo thinks it can do more with its digital offerings
– No plans to release games on smartphones
– Nintendo won’t cut people to cut costs, not pessimistic on the future of the company
– On Yamauchi shareholding said it’s not 49 days since his passing and no concrete plans or discussion before 49 days with them
– Plan to cooperate with family as much as possible and don’t want burden on the market (at 49 days, traditional ceremony conducted in Japan)

Source

Satoru Iwata

With Nintendo releasing its latest financial results today, president and CEO Satoru Iwata appeared for a press conference to follow up on the company’s performance.

Naturally, the topic of games was something that came up quite often. Iwata stressed the importance of upcoming Wii U titles for the holidays, stating that Nintendo’s performance hinges on the sales of new titles like Super Mario 3D World. After the results are reviewed, Nintendo executives will determine “what the company needs to do, over the long-term, about its platform.”

Iwata said:

Club Nintendo has received a Halloween makeover just ahead of the event tomorrow. You can check it out here. It’s nothing too major, but the front page has been updated, and the buttons now have an orange coloring.

Target is carrying on with its annual “Buy 2, Get 1 Free” sale. The offer will be valid between November 10 and November 16. Note that the ad above highlights PlayStation 4 titles, but all in-stock games will be included in the sale.

Source

More: , ,

This week, Famitsu put out its 1,300th issue. The magazine celebrated by giving insight into Japanese sales since the beginning of the 21st century.

Some notable statistics:

– Roughly 14,000 console and portable titles have come out in Japan since January 1, 2001
– Handheld systems have dominated the Japanese market since the DS’ arrival
– 32.9 million DS units sold in Japan
– PSP sold just under 20 million
– 39 DS titles are in the top-100 sales ranking
– 22 PS2 titles are in the top-100 sales ranking
– 16 Wii titles are int he top 100-sales ranking
– Year 2006: most titles in the top 100 with 14
– New Super Mario Bros. sol 6,424,042 copies in Japan
– Nintendo took up all five top slots for software sales since 2001
– Pokemon Diamond/Pearl is number two, followed by Black/White, Ruby/Sapphire, Animal Crossing: New Leaf
– All of these games sold at least 5 million copies
– Brain Age, New Super Mario Bros. Wii, Monster Hunter Freedom Unite, Dragon Quest IX and Mario Kart DS round out the top 10
– 8 Nintendo-published titles overall
– Nintendo has sold 99.8 million pieces of retail software in Japan since 2001
– Combined with the 33 million or so Pokemon games sold, that’s nearly 133 million Nintendo-produced game cards and discs floating around Japan
– That’s enough to give every Japanese citizen one game and still have about seven million left over
– Runner-up in software sales: Square Enix
– Square Enix has sold just over 30 million retail copies
– Only 11 publishers produced all of the games that made the top 100 sales ranking

Famitsu concluded with the following:

“More users are downloading their software purchases, and the flow toward free-to-play can’t be ignored. Games are being played in an expanding number of ways, and there’s been a massive rise in the number of users who play games on their smartphones. We’re approaching an era where software sales aren’t necessarily a direct reflection of what gamers like.”

Source



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