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General Nintendo

Photo One:

In this photo provided by Nintendo of America, hundreds of Zelda fans, many dressed in costume, enjoy game demos and a fan art exhibit while waiting to hear The Legend of Zelda: Symphony of the Goddesses performed by the Seattle Symphony in Benaroya Hall in Seattle on Sept. 12, 2013. The Legend of Zelda: The Wind Waker HD launches as a full game download in the Nintendo eShop for Wii U on Sept. 20, 2013. The packaged game launches in stores on Oct. 4, 2013. (Photo by STEPHEN BRASHEAR/Invision for Nintendo/AP Images)

Photo Two:

In this photo provided by Nintendo of America, The Legend of Zelda: Symphony of the Goddesses is performed in front of a sold-out crowd by the Seattle Symphony in Benaroya Hall in Seattle on Sept. 12, 2013. Attendees also enjoyed game demos and a fan art exhibit in celebration of The Legend of Zelda: The Wind Waker HD, which launches as a full game download in the Nintendo eShop for Wii U on Sept. 20, 2013. The packaged game launches in stores on Oct. 4, 2013. (Photo by STEPHEN BRASHEAR/Invision for Nintendo/AP Images)

Photo Three:

In this photo provided by Nintendo of America, Nathan Danger Sponaugle of Lynwood, Wash., enjoys playing The Legend of Zelda:The Wind Waker HD on Thursday Sept. 12, 2013. Nintendo partnered with The Legend of Zelda: Symphony of the Goddesses performed by the Seattle Symphony in Benaroya Hall in celebration of The Legend of Zelda: The Wind Waker HD, which launches as a full game download in the Nintendo eShop for Wii U on Sept. 20, 2013. The packaged game launches in stores on Oct. 4, 2013. (Photo by STEPHEN BRASHEAR/Invision for Nintendo/AP Images)


It’s not too often that you see a female protagonist in a video game. When Shantae was in development over a decade ago, this was even no prominent.

And so it shouldn’t be too surprising to hear that for the first Shantae, WayForward was asked – likely by publishers – to put the character on the back-burner in favor for a male hero. According to the studio’s Matt Bozon, even though WayForward lost “many, many battles early on”, the team didn’t budge “and never made Shantae the 2nd playable character”.

“We had many, many battles early on and lost. But we stuck to our guns and never made Shantae the 2nd playable character next to a male hero (it was suggested many times). So I like to think we softened the game biz up a bit.”

Source, Via


Nintendo has prevailed in a case initiated by Creative Kingdoms, Nintendo has announced.

Creative Kingdoms originally filed its International Trade Commission complaint in 2011. The company declared that Nintendo infringed on its MagiQuest wands technology through the Wii remote controller.

However, the commission has ruled in favor of Nintendo, determining that the Wii – as well as the Wii U – do not violate any patents. The commission also found that Creative Kingdoms’ patents are invalid.

Richard Medway, Nintendo of America’s deputy general counsel, said of the ruling:

“We are pleased with the commission’s determination. Nintendo’s track record demonstrates that we vigorously defend patent lawsuits when we believe we have not infringed another party’s patent. Nintendo continues to develop unique and innovative products while respecting the intellectual property rights of others.”

Source: Nintendo PR


Zelda games have never put story ahead of gameplay. Sure, the plot is important – and was more prominent in Skyward Sword than ever before – but no Zelda has ever placed a huge emphasis on the sequence of events.

But what if Nintendo did actually attempt to focus on the story? How’d that go down? According to Zelda producer Eiji Aonuma, it wouldn’t be so easy:

“(I feel) like that would be a game that’s really hard to develop, if you have a story first, you’re kind of tied to that story, and locked into it, and you have to alter gameplay to make sure that the story progresses in a certain way. …that doesn’t really mean that the gameplay itself will be fun. I know that there are many games that were created to fit an existing story, and I don’t know that there are that many that have been very successful at it.”


The Harry Potter universe is back in full force. Earlier today, a film series based on the 2001 book “Fantastic Beasts and Where to Find Them” was announced.

Harry Potter creator J.K. Bowling, who will pin the first movie’s screenplay, said the series is “neither a prequel nor a sequel to the Harry Potter series, but an extension of the wizarding world.”

Warner Bros.’ plans for the series extend beyond films. “In addition to the film series, Fantastic Beasts will also be developed across [Warner Bros.’] video game, consumer products and digital initiatives businesses, including enhanced links with Pottermore.com, Rowling’s digital online experience built around the Harry Potter stories,” Warner Bros. said in a statement.

Source 1, Source 2


Blitz Games Studios has been in the industry for over twenty years. But sadly, the company announced today that the studio will be closing its doors.

CEO Philip Oliver said:

“Frustrations with clients, the global economic crisis, and more than our fair share of simple bad luck” has led to Blitz going out of business. We have done all that we can to make Blitz a success, and we have come frustratingly close in recent months. Major clients have felt unable to commit to investment in significant projects, others have changed strategy whilst appearing committed, and others have been slow to commit at all – all of these things have continued to hurt our finances. We have also sustained the business for some time with our personal savings but even those reserves have now been exhausted.”

Blitz Games Studios was established in 1990. While it was mainly known for its work on TV and movie-based titles, Blitz did recently work on Epic Mickey 2: The Power of Two.

175 staffers have been let go as a result of today’s news. However, roughly 50 employees intend to create a new studio and continue working on two of Blitz’s current projects.

Source


Ever since the reveal of The Legend of Zelda: The Wind Waker HD, it’s been known that the remake came about while Nintendo was experimenting with different art styles for the series’ next original entry on Wii U. As it turns out, Wind Waker wasn’t the only title the company tinkered around with. Eiji Aonuma confirmed to Polygon that Twilight Princess and Skyward Sword were also tested in HD.

So what does this mean for the possibility of these two games also receiving Wii U remakes? Zelda producer Eiji Aonuma isn’t ruling anything out, but having just wrapped up Wind Waker HD and now fully turning his attention to Zelda Wii U, there likely won’t be any additional HD releases in the near future. Aonuma wouldn’t necessarily rule anything out for the future though, telling Polygon:

“I can’t say that the possibility is zero that those will be made into HD, but right now I need to work on the next installation in the series so I don’t have the bandwidth to do that right now. But maybe it will happen if someone else does it.”

Here’s a question: would you like to see Twilight Princess and/or Skyward Sword in HD? If you had to choose one or the other, which would you pick?

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Miiverse users now have a new way of communicating with their friends and followers. Starting today, a newly introduced update allows for messages to be posted directly to your friends and followers’ Activity Feed.

Nintendo of Europe passed along the news earlier today:


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