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General Nintendo

Precursor Games pledged support for Wii U in a big way when it announced Shadow of the Eternals for the console (and PC, later followed by PS4). Yet not all companies are willing to put out new titles for Nintendo’s system. There’s no denying that the Wii U is struggling, which is one of the big reasons why third-party support has been slim.

So what is it about the Wii U that drew Precursor to the console? Chief creative officer Denis Dyack pointed to a number of reasons in an interview with GameSpot:

“We like the Wii U. …Well, I think first of all we’re great friends with Nintendo. We love Nintendo. Also, Eternal Darkness got its roots with Nintendo and I think a spiritual successor should follow those roots and I think that was just natural. I also think that the controller and the system itself is very, very unique and leaves a lot of possibilities for us.”

Later in the interview, Dyack went on to speak about Nintendo’s recent struggles and said of the console race: it’s “way, way too early to tell.”

“I’m always very cautious about saying Nintendo’s put themselves in a corner or made a lot of huge mistakes because I’ve never seen a company surprise so many people and come out of nowhere to win and I think certainly this console race with the Wii U is way, way too early to tell. The people at Nintendo are extremely smart, really great people. We’ll see where it goes. I think it’s just too early to tell…”


Nintendo has published a message from EarthBound creator Shigesato Itoi on the newly-opened Wii U VC site. In it, Itoi discussed what the SNES game means to him. You can either find the full message below or on the official site here.


In the past, Shigeru Miyamoto has mentioned how he has been working on Pikmin “cartoons”. These videos never emerged, but they do seem to still be in the works – or at least something in the animation department is.

Miyamoto recently spoke with Japanese publication 4Gamer and discussed the “Pikmin anime” he’s been working on. Surprisingly, he mentioned: “The truth is for the past two years, I’ve been spending more time on the Pikmin anime than the game.”

Miyamoto said the following regarding the Pikmin anime:

“To that end I am currently working on putting all the elements that can’t be conveyed only by a game together in one package and am experimenting with making a Pikmin anime. The truth is for the past two years, I’ve been spending more time on the Pikmin anime than the game. (laughs) We’d like people to develop a more fond connection with the Pikmin themselves. In fact, at last year’s E3 many of the Pikmin things we passed around were made from elements we used for the Pikmin anime. Furthermore, since December of last year at Toho Cinema movie theaters there are Pikmin in the logo shown before movies. Even during the parts where they ask people to please put on their 3D glasses, there are Bulborbs running around. These are one piece of the things we’ve done in preparation for the anime.”

Regarding its availability, Nintendo is currently “considering how to release it.”

Source


Shigeru Miyamoto recently conducted an interview with Japanese publication 4Gamer. Two portions of the talk have been translated previously, and now the third and final piece has appeared

There’s still a bunch of discussion about Pikmin 3, naturally, but Miyamoto also speaks about the Wii U in general. You can find the full thing here.


The original Wii was really innovative and Nintendo could very well do something like that again in the living room. Nintendo has always been a pioneer and has always been innovative, so there’s a good chance it will continue to do that.

Codemasters founder David Darling


Darling apparently went on to talk about how Nintendo could look into the realm of brain-controlled gaming with their next home consols, or perhaps something even later than that, and said that the tech is already being researched heavily at Warwick University.

Via NintendoLife


Nintendo has been emphasizing its “digital business” over the past few years, and it sounds like an even greater focus will be placed in this area going forward.

Recently, president Satoru Iwata stated, “It’s important for us to expand our revenue opportunities.”

Means of downloading content, other than the eShop, have been looked at. Nintendo officials have confirmed that a system will launch by year’s end so that users can purchase items from a PC or smartphone.

The company’s statement reads:

“By the end of the year, we will launch a system where you can purchase (content) from your computer or smartphone through strict account management.”


A new update has gone live on Miiverse today. The changes are highlighted by the addition of tags.

You can find the full rundown below:

Miiverse Code of Conduct changed

– Addition: “Do Not Let Others Use Your Nintendo Network ID”.
– Information on Nintendo Network ID management was previously included in the Nintendo Network Agreement and Nintendo Network Privacy Policy, but now it can also be checked within Miiverse
– Changes and additions made to several other points

Tags

– Valid for the Wii U version and Web version
– Attach tags such as “Question” and “Impressions” to posts
– Any tags you attach yourself will be coloured blue (As before, posts made from games will have green tags.)
– Tags you can choose vary by community
– Filter posts by tags

Increased character limit for messages

– Wii U version only
– Changed to 200
– Post/comments limit was previously changed in June

Source


One of Nintendo’s most-recent high points – from a business perspective – was when the company churned out a profit of 555.2 billion yen for the year ending in March 31, 2009. This was also when the DS, Wii, and Mario franchise were all leading the way in terms of financial success.

Yet as of late, Nintendo hasn’t been able to reach the same kind of heights it achieved a few years ago. The Wii U has been struggling thus far, and overall business has seen a slight decline.

Nintendo has always been a hardware and software maker, but some analysts feel that this tradition should be broken. Among major overseas analysts, one of their sentiments is, “If Nintendo decided to cut loose from its hardware and software, their profit shares may increase 2 to 3 times.” Some also believe that if Nintendo considered leaving the hardware business and brought some of its IPs – such as Mario and Zelda – to smartphones, the company could experience a dramatic recovery.

Nintendo, however, is against such a move, with company officials expressing: “Performance is temporarily getting better, you can’t get a true feel for Mario on smartphone or tablet, and this would also lead to a decrease in brand value over the long term.”



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