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General Nintendo

Nintendo has changed its tune, and will now allow for Super Smash Bros. Melee to be streamed at EVO 2013. The company may have reversed its decision in response to the outcry generated by fans following today’s news.

Melee will now be reinstated for EVO’s stream. All original plans and tournament schedules are back on track.

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Super Smash Bros. Melee was announced as the final game for the 2013 Evo Tournament back in February. Unfortunately, the game is now being removed from the stream schedule.

Event organizers needed permission from Nintendo of America in order to broadcast Melee for Evo 2013. For whatever reason(s), it wasn’t granted. The game will now be replaced by Persona 4 Arena and King of Fighters XIII.

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Nintendo is just one of a few major companies in Japan that has achieved victory against R4 devices. A Tokyo court ruled today that two Japanese distributors must pay a total of $944,921 in damages to those who joined the lawsuit, which also includes Konami, Capcom, Square Enix, Level-5, and Namco Bandai. The ban on R4 devices has also been upheld.

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Level-5 isn’t working on any major Professor Layton games as far as we know. Azran Legacy ends the series’ second saga, and closes Layton’s story.

That doesn’t mean Level-5 will be leaving the franchise behind forever. But if it were to return, fans should expect big changes.

When asked if Layton will see another trilogy of titles, Level-5 CEO Akihiro Hino said:

“If a seventh game was to be born one day, it probably won’t be the Layton we know today.”

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Toys for Bob, the creator of Activision’s Skylanders IP, worked on the series’ first two games. But this year, Vicarious Visions has been put in charge of Skylanders Swap Force’s main development.

So what’s Toys for Bob up to? They’re certainly alive and well, and the team is busy developing its “next awesome project” – so says a job posting for a concept character artist that we recently discovered.

It doesn’t give much insight as to what Toys for Bob is developing, but the listing does mention that the new employee should “Be able to create characters in cartoony style (not hyper-realistic)” while also being “well versed in human and animal anatomy”. The staffer will also be expected “to create enemy/non-player characters and weapons”.



We’ll add in a better-quality video if we find one… assuming it exists!

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More development details on the Monolith Soft Kyoto team have emerged from CG World’s recent interview. You can find the latest batch of information below.

– Located near the famous local junction of Shijoukarasuma
– Staff members can look outside their windows to enjoy the summer festivities from the comfort of their office
– Most of Kyoto’s staffers are made up of artists
– Worked on Skyward Sword graphics in addition to Animal Crossing: New Leaf
– Laid-back atmosphere
– Director Yasuyuki Honne: “One of the big opportunities that put the appointed weekly hours into action came from the 2006 occupational safety and health act revision, which demanded a more thorough employee time management”
– Honne shares his beliefs that development styles which anticipate overtime work have already reached their limit
– Monolith Soft’s motto: “Zero overtime and creative work allowed”
– Monolith Kyoto still looking for new staffers
– Studio wants “people with the required skills of a CG artist, essential illustrative abilities and sense, along with great communicational skills”
– Studio stress that game development isn’t all about fun, but they would still like to have someone with a forward-looking attitude that can work in a lighthearted and fun manner
– Background designer Subaru Genbe used to work with Square Enix
– He joined Monolith Soft Kyoto last year
– Genbe has always been a fan of Monolith Soft and decided to change his job in order to be able to work with them and Nintendo
– “Playing and having fun is the most important part. It’s the key to bringing out the fun in graphics.”
– Those are the deep feelings they share at Nintendo, which he has learned since joining
– He has also learned to put his time to better use, thanks to the results of the appointed weekly hours
– “When the work starts to overflow, the leader immediately reviews the schedule accordingly. I spend my weekends on hobbies and polishing my skills using ZBrush at home.”
– Lenient schedule has given him free time to relax and brush up his abilities as a designer
– Object designer Rika Aoki worked with Nintendo on Animal Crossing: New Leaf
– “Not only have my skills grown as an artist, but I feel as if I’ve matured more as a person, as well. The appointed weekly hours allow me to work with a mental sense of stability.
– Aoki loves being able to visit crowded areas that are nearby, and enjoys walks in Kyoto’s shopping districts on weekends
– Over half of the studio’s members are from different areas outside the Kansai region
– They’ve nonetheless become tight-knit group who look forward to continue developing more titles for Nintendo while building the studio’s history, together, in their comfortable and productive environment.

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Angry Birds creator Jaakko Iisalo has achieved great success, which could be contributed to Nintendo. Iisalo told EDGE this month that the Big N as well as Shigeru Miyamoto are two of his biggest influences.

He said:

“I’m still heavily inspired by the classic 8- and 16-bit era of gaming, though, Shigeru Miyamoto and Nintendo being biggest influences.”

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In a new interview with Game Informer, Shigeru Miyamoto discussed Metroid, the possibility of returning to the Super Mario Galaxy series and making a single-player-only Mario title, mobile games, and more. You can find some excerpts after the break. You can find the full interview over at Game Informer.



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