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General Nintendo

This data comes from a survey done by gaming social network “Pixwoo”. 2000 people who identified themselves as “gamers” were questioned, and they’re all from the UK:


– Average gamer in the UK is married
– They play, on average, for about 2.5 hours a day, five days a week
– Average age is 35
– They stay up until (on average) 10:58PM playing games
– The data stays relatively consistent from male the female gamers


– Average gamer owns two consoles, 18 games
– Takes around a month to complete each game
– Most of them argue more than twice a week with their partner about gaming (not sure if this means about games themselves or gaming habits)
– About 5% say gaming is a “constant cause” of arguments
– 15% have broken up with someone due to their love of gaming


– Average gamer has about 5 online friends
– 29% say they’ve met at least one of their online friends face-to-face
– 33% play multiplayer games locally
– 25% play online
– 20% play with their online friends consistently
– 44% will purchase an Xbox One, PS4, or gaming PC in the next 12 months
– Most popular console was Wii, followed by PS3, then Xbox 360


Via CVG


Take a break. Listen to some of the SNES’ best tunes, courtesy of the Super FX chip.


“Nintendo liked the idea of souping up their hardware – there was even talk of putting it inside the USA version of the SNES, which hadn’t been released at that point – but in the end it had to go into the cartridge to keep the initial cost of the console low. It’d have been awesome if it was as standard on every SNES, so it’s a shame that didn’t happen.”

– Super FX developer Jez San


The Super FX chip allowed for games like Star Fox and Yoshi’s Island to be conceived and executed, and having it installed inside cartridges– while it may have been more expensive for developers– certainly kept the SNES cost down far enough where Nintendo could manage to sell as many units as they did and further fund the development of such interesting gaming experiences! It definitely would have been cool to see what the SNES would have looked like if every game was able to use the chip though…

Via Nintendo Life


Atlus parent company Index Corporation has been approved for Civil Rehabilitation Proceedings by the Tokyo district court. Index will now have four months to find a new sponsor for its business transfer. Things will need to be settled by November 5 of this year.

What exactly will Index be involved with over the next few months? The company will need to field and examine applications from potential sponsors and before the deadline, decide on which external party the business will be moved to.

Investment firm GCA Savvian, acting as financial advisors, will be assisting Index in its search for a sponsor.

Source, Source 2


Monolith Kyoto is one section of Monolith Soft that we haven’t heard much from. Although the studio opened in 2011, news regarding its first project has not yet been shared.

CGWorld did manage to get some tidbits out of the studio in a new interview. We now know that the team contributed to Animal Crossing: New Leaf and have around 30 staffers in total. More developer details can be found below.

monolith_kyoto

-Studio opened 2011
-Worked on the graphics of Animal Crossing: New Leaf
-Hired 10 new people this year following their expansion announcement earlier this year. Both fresh graduates and experienced workers.
-Brings their total staff to around 30. Mostly character modelers, effect designers, and animators.
-Staff has a high proportion of women, many staff in their late-20s
-Work is from 9AM to 6PM, no overtime without your boss’s permission. (This is uncommon in Japan).
-No taking work home or unpaid overtime.
-Time for experimenting included in regular working hours, but can use the office tools up to 9PM for this purpose.
-Staff use their extra free time to pursue hobbies or hone their artistic skills.
-Looking for storyboard artists as they’re making cutscenes at the studio.
-Article ends with a call for job applications for 3D CG designers, effect designers, and motion designers.
-The absolute minimum monthly salary for an experienced worker is 185,000 yen (US$1,837), up for negotiation based on experience and skills. There’s also 2 annual bonuses, an annual wage rise, health insurance, and up to ~US$500 support for work related transport costs on top of the salary.
-Experienced workers must have 3 years experience or more, new graduates also welcome.

Source


Fans are taking the Pokemon series into 3D for a new action-adventure RPG experience.

Pokemon: Generations, already playable in demo form, will offer single-player and multiplayer aspects. The game will also connect the stories between Pokemon Red/Blue/Yellow and Gold/Silver/Crystal.

Some screenshots of the fan project can be seen in the gallery above. There’s also a short combat video here. For more details, check out this link.

Source


atlus trauma center under the knife


“From hereafter also, the development and sales of the Atlus brand as well as the consumer business will continue. Other retail and download titles that are currently on sale will continue to be sold as they are currently.”

– Official Statement from Atlus


As a big fan of Atlus’ work myself, this is great news. What will happen to the parent company (and where Atlus may end up after their rough patch) is still up in the air, but with any luck things will maintain their current scheduling at the developer themselves.

Via Kotaku


Wired’s interview with Zelda producer Eiji Aonuma is up now for viewing, and it contains a lot of interesting nuggets about Nintendo’s classic series.

Aonuma commented on all three current Zelda projects: Wind Waker HD, A Link Between Worlds, and Zelda Wii U. Topics include the decision to remake Wind Waker (there was pushback internally!), the change to full button control on the 3DS with A Link Between Worlds and how Aonuma gained inspiration from Super Mario 3D Land, the difficulty in implementing multiplayer, and more.

Head past the break for Aonuma’s full remarks.


For some of its systems, Nintendo decided against implementing a region lock. But now we’re in an era in which all of the Big N’s hardware make use of the functionality. Both the 3DS and Wii U do not allow games to be played outside of their original regions.

Why has Nintendo decided to adopt such an uncompromising stance? According to a statement from Nintendo of America, region locks allow for parental controls and “ensure compliance with regional standards and rating systems.” And no: Nintendo’s region locks aren’t going anywhere.

“Nintendo has no plans to remove region locking from our systems. By taking this approach, Nintendo is able to include parental controls and ensure compliance with regional standards and rating systems.”

Source


Digital sales are becoming increasingly important to the video games industry. Yet, since its inception, the NPD Group has not typically included any of these figures in its monthly reports.

Plans are now in place to change that. NPD hasn’t set any sort of date, but hopes to begin include digital sales in its reports – which will include global sales as opposed to just US sales as is the case with its retail data – later this year. Market research firm EEDAR is on board to make this possible.

David McQuillan, president of the Games group at NPD, told GamesIndustry:

“We fully realize that the market needs the same level of information for the digital categories as exists for the physical business today: SKU-level POS. The progress on that effort up until recently has been slow and frustrating at times, but today I am very happy to share that the pace of progress has changed recently. NPD has formed a leader panel to track digital POS sales of full game and add-on content downloads. It is an important and critical step toward that goal. Leader panels are often formed as a precursor to a formal launch of a POS tracking service.

“We couldn’t agree more with ESA; full market transparency, including digital is incredibly important to the health of the industry.”

“The NPD games leader panel is currently comprised of nine leading games publishers. The initial focus will be on full-game downloads and downloadable content for consoles, PCs and portables. We aren’t at liberty to say who is participating at this time, since we are in the beta (proof of concept) stage.”

“The plan is to have digital POS sales integrated into our US new physical POS retail sales data to enable more efficient analysis for our clients. The timing of when that will happen has not been finalized.”

Source


assassin's creed 3 wii u gamepad


“The Wii U was kind of the pioneer of the connected tablet interface. This gave us some ideas for the first iteration of tablets connected with console games. It’s not confirmed yet, but if it’s possible to do it and it makes sense, yes we will provide some kind of experience on the Wii U. Our focus is on the new generation of Microsoft and Sony consoles.”

– Ubisoft managing director Nicolas Rioux


The irony of the situation notwithstanding, it would be pretty unfortunate to see Ubisoft’s next gen games skip the Wii U, but perhaps even more troubling (politically) to see the games hit the platform but skip out on the tablet-integration interface. Given that the Wii U is the only console that actually ships with such a device installed, common sense would dictate that it’d be easiest to develop such extra features for. Unfortunately, the case is such that making an iPad app means you’ve covered the PS4 and XBO in one swipe, whereas developing something separate for the Wii U Gamepad requires additional resources.

Such has been the situation with Nintendo consoles for a while now– their unique architecture is designed the help Nintendo stay in the game, but it’s a bit of a turn off for third parties.

Via NintendoLife



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