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Here are the double-million sellers. Three of the five titles are third-party software. Some think that the popularity of smartphones will shrink the business of software for dedicated video game platforms. On the other hand, the market potential of Nintendo 3DS seems to interest developers who are working on games for smartphones, and there have recently been some hit titles for Nintendo 3DS which were originally designed for smartphones, including “Puzzle & Dragons Z” released at the end of 2013. We continue to receive inquiries from various developers.

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Iwata talks 3DS sales

Posted on 9 years ago by (@NE_Brian) in 3DS, News | 0 comments

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One of the highlights of the financial results is that the total sales of the Nintendo 3DS family hardware have reached 50.41 million units, crossing the 50-million-unit mark.
Various products that can produce 3D images have appeared, but Nintendo 3DS now has an overwhelmingly large presence as a platform with a 3D-projection function.

It is hard to say that, however, Nintendo 3DS hardware has sold in this fiscal year as we originally anticipated. Please let me tell you about the differences in the Japanese market and the overseas markets.

This shows the percentage of change found in the sell-through data of Nintendo 3DS hardware and software in each market for the first half of the term compared to the corresponding first half of the previous year.
During this period, there were intervals between the releases of key titles since the release of “Pokémon X” and “Pokémon Y” in October 2013. This slowed down the pace of the global Nintendo 3DS hardware sales. It was most clear in Japan where the device had been sold at a record-breaking rapid pace since its launch and the number of sales had already surpassed that of Game Boy Advance. The sales in the Japanese market were slower moving in comparison to the previous year than any other market.
In contrast, as you can see, we kept our software business for Nintendo 3DS at a certain size compared to our hardware business, thanks to the releases of “YOKAI WATCH2 GANSO” and “YOKAI WATCH2 HONKE” (Japanese titles) in July and “Super Smash Bros. for Nintendo 3DS” in September in Japan and the steady sales of “Pokémon X” and “Pokémon Y” in overseas markets.

This is the sell-through data in each market for the third quarter of this fiscal year compared to that of a year ago.
We launched New Nintendo 3DS on October 11 in Japan, which boosted the hardware sales again. The new device was also made available on November 21 in Australia, but there seems to be no rise in the sales in this graph. This is because, while the launch of “Pokémon X” and “Pokémon Y” and Nintendo 2DS in early October gave momentum to the hardware sales for the full quarter in 2013, the release of New Nintendo 3DS was in late November and therefore did not contribute to the full quarter of last year. Focusing on the single month of December, however, the year-on-year sales were 94 percent of sales one year ago, which was the same level as the Japanese market. In the U.S. and Europe, on the other hand, we were unable to take full advantage of the year-end sales season in selling Nintendo 3DS hardware, despite some hit titles, as some consumers decided to wait for the New Nintendo 3DS, whose launch date was set on February 13, 2015. It is said that the basic principle in the video game industry is good game titles boost hardware sales. In this case, however, New Nintendo 3DS, which has been highly acclaimed by consumers in the markets where it is available, worked to shift consumer demand for the year-end sales season to the next year or to steer it toward other products.
Software sales cannot reach their full potential if a significant amount of the hardware is not newly purchased. As a result, although we released several smash hit titles, the total software sales fell short of the previous year in the U.S. and European markets.
The U.S. data shown here does not include the digital sales, but when we consider only first-party titles for the 2014 calendar year, the combined packaged and digital sales remained almost the same as the previous year, with a 2-percent decline. Since the sales of Nintendo titles for Wii U grew dramatically, which I will tell you about later in this presentation, the sales of first-party titles for Nintendo 3DS and Wii U showed a year-on-year increase of 15 percent.

As explained, Nintendo 3DS did not clear all the hurdles with hardware sales, but when it comes to software sales,

First of all, in the Japanese market, Nintendo 3DS software achieved a solid sales result as there were five double-million sellers for Nintendo 3DS in the six months from July to December. At our Corporate Management Policy Briefing last October, we stated that we expected four double-million sellers, and we actually achieved a better result. As I have mentioned before, this is the first time for software for dedicated video game platforms to achieve this record since 2000, when we started to receive precise video game sell-through data in the Japanese market from independent research companies. Considering the size of the video game market before that, we can even say that this is the first time in the history of the Japanese video game market. We did not have so many double-million sellers in such a short period even in the heyday of Nintendo DS, the most pervasive video game system in Japan.

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Today, since this is not a Corporate Management Policy Briefing but a Financial Results Briefing after the year-end sales season, which is the biggest sales season of the year, please allow me to focus on the results of the sales season and update you on our most recent business status. While we will further our endeavors to increase our Nintendo 3DS and Wii U businesses in the next fiscal year, we intend to simultaneously challenge ourselves with new endeavors which include our plan to take advantage of smart devices, more aggressive use of Nintendo’s character IP and our new QOL improvement platform business. I am limited in what I can discuss about these efforts now, and I do not think I can successfully convey a big and comprehensive picture of our projects just by sharing with you some fragmented information on these multiple challenges. At the time when we hold the next Financial Results Briefing to discuss the annual results of the current fiscal year, I am hopeful that I will be able to share with you any relevant information, as well as about our financial forecasts, in as much detail as I can. Accordingly, please note that this information is not included in my presentation today.

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Additional information has come out of Nintendo’s latest financial results briefing – sales data in particular. You can find the latest details below.

– Wii U’s software sales in Japan, US, Europe and Australia from April to September increased by over 200 percent from the same period last year
– Multiple factors for this
– One factor is the release of Mario Kart 8 in May and E3 2014
– The increase is especially high in Australia, which is due to their “Toy Catalog Season” in June-July, which lines up with Mario Kart 8’s launch
– Hardware sales also saw a spike in Australia due to the same reasons as the software sales rise
– New 3DS XL in U.S. and Europe sold over three times as much as the original 3DS XL did during its own launch period
– Once again, worldwide amiibo shipments were 5.7 million at the end of 2014
– Iwata says that normally sales of items such as amiibo would drop after the holiday seasons and so the release of new waves and deploying them with titles such as Mario Party 10 will hopefully keep the momentum following
– Nintendo does plan on making a finite number of certain amiibo and letting them sell out
– Though again, some figures will consider producing more stock of figures if there is demand from retailers and consumers
– At the end of third quarter, download sales of digital titles reached 21.1 billion yen
– This is a 17 percent increase from last year
– Nintendo has seen huge increases in digital sales
– There is a significant spike in the US in particular starting from fiscal year 2013

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Koei Tecmo isn’t just bringing out the new Ganon Pack for Hyrule Warriors next week. Update 1.6.0 is also on the way, which brings about the following:

Max level raised
New mixture potions added
New medals added
Challenge mode expanded
Score recording function added
Challenge scenarios added
Bug that extends load times when entering battles fixed

This update and the new Ganon DLC are due out on February 26 in Japan.

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We now have a full breakdown of the best-selling amiibo for each major region. Specific numbers haven’t been provided, though we do have rankings. Check out the full lineups in the graphic above.

The above graphic is for sales rankings. For sell-through rankings (percentage of stock sold), check out the lineups below.

North America

1. Marth
2. Villager
3. Wii Fit Trainer
4. Pit
5. Captain Falcon
6. Link
7. Fox
8. Rosetta & Luma
9. Samus
10. Yoshi

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Following up on the amiibo stock situation, Nintendo president Satoru Iwata has weighed in on figures that may be replenished in the future.

Iwata noted during Nintendo’s financial results briefing today that it’s difficult to continue shipping all types of amiibo due to limits on production lots, delivery dates, and retail space. However, he did say figures that have quickly become scarce and are needed to play in games will be considered for more production – assuming demand exists from consumers and retailers.

Marth is one amiibo that will be restocked later this year, though it’s unclear when additional product will be made available.

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Ever since the first wave of amiibo released, some consumers have been forced to deal figures that have received little stock, creating the scalper situation. amiibo like Marth and Villager have generated large prices on auction sites such as eBay.

Nintendo president Satoru Iwata commented on this ever-so-briefly today, noting that some amiibo have been selling out in North America, Europe, and Australia. The company did not expect figures to end up going for high prices on auction sites (thus resulting in scalpers).

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