Wii / GameCube games for NVIDIA Shield in China are running natively after all
Plenty of attention has been given to the new release of the NVIDIA Shield in China, and understandably so. One big aspect is that a few Wii games are playable on the device, with more to come (and GameCube games to boot).
We heard yesterday that these titles are streamed, and aren’t actually ports. However, it appears that the initial information was a mistake. An NVIDIA rep has stepped forward, saying that this “has been talked about internally.” The Nintendo titles “are running natively, are remastered, and look great.”
The Wii games available on the NVIDIA Shield in China run at a 1080p resolution. New Super Mario Bros. Wii, The Legend of Zelda: Twilight Princess, Punch-Out!!, and Super Mario Galaxy have started the Nintendo partnership.
Thanks to Justin for the tip.
NVIDIA Shield in China will also offer GameCube games, Nintendo titles run at 1080p
Last night, news emerged of a new partnership between Nintendo and NVIDIA. Over in China, we heard that the NVIDIA Shield will be capable of playing Wii games. We now have even more news about the situation.
Official confirmation has come in that New Super Mario Bros. Wii, Zelda: Twilight Princess, and Punch-Out!! have all been “remastered in 1080p”. Super Mario Galaxy will also be out “soon”.
Switch’s 4.0.0 update now allows for GameCube controller support with Wii U GameCube Adapter
Here’s something very neat about Switch’s new firmware update. If you’ve installed the new 4.0.0 update, you can get GameCube controllers to work with the console. You just need the Wii U GameCube Adapter that Nintendo sold back in the day.
Once you’ve plugged the adapter in, you can pair the GameCube controllers to your Switch in the main menu. On the controller settings page, press L+R as you normally would. And that’s it! It should be working when you’re back on the main menu, and can work with games like Fire Emblem Warriors.
The only issue is that the GameCube controller doesn’t have a left Z button – there’s only the one Z button on the right, and only has a start button, so you can’t go back to the main menu. But hey: maybe GameCube controller support could be brought back for the eventual Smash Bros. Switch or theoretical GameCube Virtual Console?
Suda51 weighs in on possible Killer7 remake
Posted on 2 months ago by Tyler(@tylerlelliott) in GameCube, News | 10 Comments | 0 Likes
In a recent interview with GameInformer, Goichi “Suda51” Suda discusses the game designer’s “strange approach” to development. While talking about developer Grasshopper Manufacture’s other remakes, Suda51 also considers the possibility of revisiting Killer7:
The thing about Killer7 is that, right now, it’s not easy to play that game anymore right now. That’s definitely something I’d like to maybe revisit and update.
This is not the first time Suda51 has explored the idea of remaking or remastering the game. Released in 2005, Killer7 was originally planned to be a GameCube exclusive. With the upcoming Travis Strikes Again: No More Heroes scheduled to be released on the Switch in 2018, might we see older Grasshopper Manufacture games see remakes on the Nintendo console in the future?
Nintendo Minute – “A Look Back at Super Mario 64 & Super Mario Sunshine”
Not one, but two episodes of Nintendo Minute have gone live this week. Along with yesterday’s Super Mario Odyssey video, a new one is up looking back at Super Mario 64 and Super Mario Sunshine. View the full episode below.
Zelda: Breath of the Wild surpasses sales of Twilight Princess in Japan
The Legend of Zelda: Breath of the Wild reached a major milestone in Japan this past week. Based on the latest data from Media Create, it has now outsold Twilight Princess.
Media Create has Breath of the Wild selling a total 576,067 units on Switch. You can add another 133,024 copies for the Wii U version. We should also note that Media Create hasn’t provided an update for the Wii U version in quite some time, so the sales there should be even higher.
New Easter Egg found in Resident Evil 4 more than a decade later
YouTuber Slippy Slides has stumbled upon an interesting Easter Egg in Resident Evil 4. Some sort of mystery person is hidden away in one of the game’s areas, and he’s pretty tough to see normally.
Slippy Slides messed around with Resident Evil 4 a bit and managed to place the camera in a spot that shows this person in a slightly more clearer light. Yet even after that, the model is rather blurry. After going through the game’s files, Slippy Slides found out that it’s actually a 2D texture. Was it a developer who worked on the project way back in the day? Or something else entirely?
Evo 2017 – Smash Bros. Melee to be featured on July 15, then Smash Bros. Wii U on July 16
Posted on 5 months ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Wii U | 6 Comments | 0 Likes
Smash Bros. will once again be featured at this year’s Evo, one of the world’s largest eSports events. Melee will be around as usual, as will Super Smash Bros. for Wii U.
The two titles will be represented during the latter two days of Evo. Smash Bros. Melee will be closing out the festivities on Saturday night (July 15). Then on Sunday (July 16), it’ll be Smash Bros. Wii U’s turn, right before Street Fighter V and the end of the entire event.
Smash Bros. Wii U and Smash Bros. Melee were second and third in the registration voting, just behind Street Fighter V. 1,515 people signed up to play on Wii U while 1,435 intend to fight in Melee.
Designer talks about how Retro Studios turned an original FPS into Metroid Prime
Metroid Prime has a pretty interesting development history. Before it was a Metroid game, Retro Studios was working on an original first-person shooter that had no ties to anything Nintendo-related. It was only when the big N stepped in and saw a level of the game that the game eventually morphed into Metroid Prime.
Speaking in the latest issue of Switch Player, senior designer Mike Wikan noted:
“When I came on board, the Engine group was significantly behind schedule and there was no way to create gameplay demonstrables in an effective fashion. I was told, quite literally, by leadership that designers would design the game on paper, then hand it off to engineering and art to create it. In my opinion that was insanity.”
“When Nintendo arrived suddenly, wanting to see demonstrables of all the games that the teams were working on, only our FPS had demonstrable real-time scriptable content. Nintendo liked what they saw and proposed we adapt that game and viewpoint, but restart it as a Metroid game.”
“The moral of the story is that if you see a problem, work to solve it; don’t assume someone else will take that responsibility on.”
Mayflash GameCube adapter now works with Switch
Nintendo’s official GameCube adapter doesn’t work with Switch, but Mayflash’s offering does. Updating the controller’s firmware to the version that supports Pokken Tournament will allow you to use it with the system.
Note that the adapter only supports one controller. While you can plug in all four, they’ll all work as the same player. Some games also work better than others. It’s not really a good fit with Zelda: Breath of the Wild, but something like Puyo Puyo Tetris seems to work better. Basically it’s acting like a Pokken Tournament controller.
Here’s a look at it in action: