Designer talks about how Retro Studios turned an original FPS into Metroid Prime
Metroid Prime has a pretty interesting development history. Before it was a Metroid game, Retro Studios was working on an original first-person shooter that had no ties to anything Nintendo-related. It was only when the big N stepped in and saw a level of the game that the game eventually morphed into Metroid Prime.
Speaking in the latest issue of Switch Player, senior designer Mike Wikan noted:
“When I came on board, the Engine group was significantly behind schedule and there was no way to create gameplay demonstrables in an effective fashion. I was told, quite literally, by leadership that designers would design the game on paper, then hand it off to engineering and art to create it. In my opinion that was insanity.”
“When Nintendo arrived suddenly, wanting to see demonstrables of all the games that the teams were working on, only our FPS had demonstrable real-time scriptable content. Nintendo liked what they saw and proposed we adapt that game and viewpoint, but restart it as a Metroid game.”
“The moral of the story is that if you see a problem, work to solve it; don’t assume someone else will take that responsibility on.”
Mayflash GameCube adapter now works with Switch
Nintendo’s official GameCube adapter doesn’t work with Switch, but Mayflash’s offering does. Updating the controller’s firmware to the version that supports Pokken Tournament will allow you to use it with the system.
Note that the adapter only supports one controller. While you can plug in all four, they’ll all work as the same player. Some games also work better than others. It’s not really a good fit with Zelda: Breath of the Wild, but something like Puyo Puyo Tetris seems to work better. Basically it’s acting like a Pokken Tournament controller.
Here’s a look at it in action:
Mario Kart is the all-time best-selling racing franchise in the U.S.
Another piece of significant information has been reported stemming from the April 2017 NPD report. According to Mat Piscatella, an analyst for the company, Mario Kart is the all-time best-selling racing franchise in the U.S.
Mario Kart 8 Deluxe was the best-selling game in the U.S. last month despite being on the market for just two days. In that short period, over 460,000 physical units sold. With digital sales included, the total exceeds 550,000 units.
Lost Sonic skateboarding game Sonic Extreme was planned for the GameCube
Posted on 1 month ago by Brian(@NE_Brian) in GameCube, News | 8 Comments | 0 Likes
The GameCube did receive a skateboard-esque game many years ago in Sonic Riders. However, Vision Scape Interactive pitched a similar project before that title came to fruition.
A new report from Liam Robertson and Did You Know Gaming discusses Sonic Extreme, which would have had players competing against various Sonic characters in different worlds on hoverboards. A prototype lets players navigate in an area modeled after Green Hill Zone and pull off tricks, ultimately increasing their score. A single-player mission mode as well as multiplayer modes featuring combat and racing are included in the build.
Aonuma shares his top three Zelda games, most underrated entry
Posted on 4 months ago by Brian(@NE_Brian) in 3DS, DS, GameCube, General Nintendo, News, Wii, Wii U | 92 Comments | 0 Likes
In conjunction with its month-long coverage on Zelda: Breath of the Wild, Game Informer asked series producer Eiji Aonuma about his three favorite games in the series.
He ranked Twilight Princess third “because I wanted to create something better than Ocarina.” Ocarina of Time was next, which he says “is a game that gave me the opportunity to create a 3D world.” Finally, he picked Phantom Hourglass as his top choice.
Nintendo considered making Link 25-30 years old in Zelda: Twilight Princess, Wolf Link design talk
A few years ago, Nintendo and Dark Horse brought out The Legend of Zelda: Hyrule Historia. The book showed a bunch of concept art from the series, including Twilight Princess. There were many interesting designs depicted for characters such as Link. In some of the drawings, Link looked quite a bit older than his final version in the game. Now we have an idea about the potential age Nintendo was thinking about.
Nintendo artists Yusuke Nakano and Satoru Takizawa spoke about designing Link for Twilight Princess in the new Zelda: Art & Artifacts book. Nakano touched on how Nintendo considered making the character “twenty-five… maybe even thirty.” The intent was “making him quite sturdy”
Also worth mentioning, when designing Wolf Link, Takizawa noted how Nintendo thought about giving him a wolf cut hairstyle, “which would have given him a more wolfish look.”
Here’s the full transcript about Link’s design in Twilight Princess:
Artists on why Nintendo didn’t move forward with realistic Zelda on GameCube after Spaceworld tech demo
Posted on 4 months ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 47 Comments | 0 Likes
One of the more memorable moments in Zelda history was when Nintendo showed a GameCube tech demo at Spaceworld 2000. A brief scene depicted Link and Ganondorf duking it out in a realistic style. But as we later learned, it was just that – a tech demo and nothing more. Nintendo ended up going in a completely opposite direction for the next Zelda game following Ocarina of Time. Around two to three years later, Nintendo released the cartoon-esque, cel-shaded Wind Waker.
So what’s the story behind that tech demo anyway? And why did Nintendo decide against moving forward with it? In the new Zelda: Art & Artifacts book, artists Yoshiki Haruhana and Satoru Takizawa commented on the situation:
Fan discovers unused Smash Bros. Melee item that looks a lot like GoldenEye 007’s timed mines
Posted on 4 months ago by Brian(@NE_Brian) in GameCube, News | 8 Comments | 0 Likes
YouTube user crashandcortex has managed to find an unused item in Smash Bros. Melee, which seems to be the timed mines from GoldenEye 007.
Even though Melee has been around for 16 years, a new graphic file was unearthed from the game’s files yesterday. It does give off the impression of being the Motion Sensor Bomb, but it’s actually a completely different item.
crashandcortex has come to the conclusion that its appearance is almost identical to GoldenEye 007’s timed mines. An accompanying sound effect further supports this.
crashandcortex’s video is below. He compares the timed mines and Motion Sensor Bomb, and also plays the related sound effect.
Smash Bros. Wii U and Melee return at Evo 2017, Arms and Pokken Tournament nominated for final game
Evo 2017 has announced its lineup for this year’s tournament, which includes the return of two popular Nintendo games. Super Smash Bros. for Wii U and Smash Bros. Melee will both be represented. The news was shared during a live stream event on Twitch just a short while ago. Super Smash Bros. Melee has been a mainstay at Evo, and Smash Bros. for Wii U has been featured since its release.
The one Nintendo game not officially returning from last year is Pokken Tournament. However, a vote will be held to determine the last game at Evo, and that title is nominated – along with Arms, the brand new Switch game from Nintendo.
Voting will be done through donations on the website Generosity. If you’d like to participate, you can do so here.
Nintendo files new trademark for Eternal Darkness in the U.S.
Posted on 6 months ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 24 Comments | 0 Likes
On Tuesday, Nintendo filed a new trademark application for Eternal Darkness in the United States. It was then officially published yesterday.
This actually isn’t the first time we’ve seen a trademark pertaining to Eternal Darkness. The filing we heard about a few years ago is still in place, though only until the end of the year. When that happens, Nintendo will need to provide a Statement of Use if the company doesn’t want the application will be abandoned. There are also slight differences between the new and old Eternal Darkness trademarks.
You never quite know what you’ll get with these trademarks. This one had a 1B filing, meaning it’s an application based on intent to use. That doesn’t mean Eternal Darkness is getting a sequel though. Nintendo could be looking to protect the name, or could be interested in something like a Virtual Console release.