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ONM has published a new interview with former Rare staffer and Gory Detail founder Chris Seavor. Seavor discussed his background, the indie project The Unlikely Legend of Rusty Pup for Wii U/3DS, and voicing Slippy Toad.

You can find a few excerpts from the interview below. ONM’s full piece is located here.

Game Informer has put together a few graphs comparing Wii U and 3DS sales to Nintendo’s previous platforms. You can find them in the gallery above, and more information at the source link below.

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Included in Nintendo’s latest financial results is up-to-date information regarding the company’s hardware sales. You’ll find sales for the last three generations of systems below.

Game Boy Advance Hardware Sales

Japan — 16.96 million units (20.8%)
The Americas — 41.64 million units (51.1%)
Other (Europe / PAL) — 22.91 million units (28.1%)
Overall — 81.51 million units

DS Hardware Sales

Japan — 32.99 million units (21.4%)
The Americas — 59.93 million units (38.9%)
Other (Europe / PAL) — 61.07 million units (39.7%)
Overall — 153.99 million units

3DS Hardware Sales

Japan — 15.89 million units (36.7%)
The Americas — 14.58 million units (33.6%)
Other (Europe / PAL) — 12.85 million units (29.7%)
Overall — 43.33 million units


GameCube Hardware Sales

Japan — 4.04 million units (18.6%)
The Americas — 12.94 million units (59.5%)
Other (Europe / PAL) — 4.77 million units (21.9%)
Overall — 21.74 million units

Wii Hardware Sales

Japan — 12.75 million units (12.6%)
The Americas — 48.46 million units (48%)
Other (Europe / PAL) — 39.85 million units (39.4%)
Overall — 101.06 million units

Wii U Hardware Sales

Japan — 1.81 million units (29.3%)
The Americas — 2.81 million units (45.5%)
Other (Europe / PAL) — 1.56 million units (25.2%)
Overall — 6.17 million units

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Ken Lobb, now the creative director at Microsoft Studios, once played a prominent role at Nintendo and worked on several games. This includes Metroid Prime – a title that, at the time, stirred up some controversy for turning the franchise into a first-person adventure.

Lobb spoke about the initial fan resistance surrounding Metroid Prime as part of an interview with EDGE this month. He said:

The fight, in the pre-internet world, was that we were getting a lot of pressure from fans. Nowadays, you’d be buried under Twitter, NeoGAF — both of which I love, by the way — but those voices are even louder today than they were back then. It comes back to a lesson I learned a long time ago: always listen to your customer, but also understand that if you do focus testing what you’re going to hear is, “I want that thing you did last time, because that was awesome.” Every once in a while, you have to learn to not listen to that and go, “Actually, Metroid in firstperson we think could make more sense.” Great creatives are going to disrupt their earlier designs and make things that are new, or build completely new games or new genres.

The Mario Kart series has yet to see the return of dual racers since Mario Kart: Double Dash. Yet even though this feature hasn’t been revisited, Nintendo is still open to the idea of featuring two racers per cart.

Mario Kart 8 producer Hideki Konno said during a GDC 2014 roundtable session:

“It wasn’t just a simple case of, ‘Hey, we’re not going to do that again.’ We really think the two racers together in one kart of Double Dash was really unique, and we thought it worked really well.”

“We’ve got that in our pocket, so if we come up with any new, cool ideas that utilize having two players racing together, we will definitely grab that and possibly bring it back out.”

“Having two players racing together, it does have a pretty high cost in terms of processing power, so that is an obstacle. That being said, if we could come up with some ways around that processing cost, we may have two players, maybe even three players, racing together. If we could come up with some cool ideas, we’ll definitely use them.”

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StarCraft: Ghost went through a few different delays before Blizzard put the game on hold about a decade ago. But even after such a lengthy period of time, the company still seems interested in returning to the project “some day”.

VideoGamer spoke with Blizzard producer Alex Mayberry about StarCraft: Ghost, and was told that “the idea is still perfectly viable.” Still, the project probably won’t be revisited “any time soon.”

Mayberry’s comments in full:


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