GameCube Archives - Page 3 of 32 - Nintendo Everything

Submit a news tip

GameCube

YouTube user PtoPOnline has unearthed an interesting pitch from Silent Hill: Shattered Memories developer Climax Studios. During the GameCube era, the company was hoping Nintendo would give the green light on Diddy Kong Racing Adventure.

Big plans were in store for Diddy Kong Racing Adventure even though Nintendo decided not to go ahead with the pitch. Climax had a story in mind, with the intent of bringing back the Adventure Mode and multiple vehicles from the original Diddy Kong Racing. Also in place was a mount system so that players could move positions on their vehicle or move to a separate one entirely. Climax was looking to include fourteen different characters with unique attacks for each as well. 4-player multiplayer, along with a slew of other modes, were also in the pipeline.

Plenty of additional details about Diddy Kong Racing Adventure can be found in the video below.

The development of Sonic Heroes took its toll on director Takashi Iizuka, who is also the head of Sonic Team. Iizuka spoke to Game Informer this month about how difficult it was to create, even labeling it as the most stressful project of his career.

Iizuka was located in the United States as Sonic Heroes was being created. Meanwhile, the rest of the team was based in Japan. Mismanagement was also a major issue.

We know that the NES Classic Edition is pretty dang small, but how does it compare to the likes of the original NES, SNES, and N64 from a size perspective? Thankfully, GameXplain has all of the answers in a new video. Check out their findings below.

In The Legend of Zelda: The Wind Waker, the Forest Water is primarily used to heal Withered Forest Trees during an early part of the game. However, YouTube user Fish_waffle64 recently came across another usage: to essentially kill one of the game’s bosses instantly.

The Kalle Demos boss fight is normally a battle that would take the average player several minutes to complete. But if you use the Forest Water after exposing its core with the boomerang, it’ll go down right away.

Here’s a look:

What’s amazing about this is that the Easter egg works in the original Wind Waker on GameCube as well as the HD version on Wii U. That means, technically, the opportunity for it to be spread widely online has been there for years. It doesn’t really seem like something that’s really been publicized though!

Thanks to Jake for the tip.

Source

Happy 15th anniversary, GameCube

Posted on 1 year ago by (@NE_Brian) in GameCube, News | 29 Comments | 0 Likes

In Japan, it’s already September 14. You know what that means! The GameCube is now officially 15 years old. Nintendo originally launched the console in Japan on September 14, 2001.

The GameCube wasn’t Nintendo’s most successful system, but that doesn’t mean it lacked great games. Metroid Prime, Zelda: The Wind Waker, Super Mario Sunshine, Pikmin, and Smash Bros. Melee are among the more memorable titles. The design itself is also unforgettable with the handle on the back!

Grasshopper Manufacture made Killer7 for the GameCube and PlayStation 2 in partnership with Capcom over a decade ago. Goichi Suda, known for his work on projects like No More Heroes, directed the game. Now he’s interested in seeing it return.

Speaking with Hardcore Gamer, Suda51 said:

Basically, you are staying faithful to the vision so that new audiences can see it as intended. That’s exciting. Are there any other old works that you have done that you are hoping to revisit, to give this type of remastering treatment?

I feel that Killer 7 is the hardest of my games to play. I want to and feel that I need to do something about that. A remake, or remaster or something like that… (Sly grin.)

Game Informer recently spoke with Mark Pacini from Armature Studio. Although some of the discussion touched on Batman: Arkham Origins – Blackgate and his new game ReCore, he also spoke quite a bit about his days at Retro and directing Metroid Prime.

One interesting anedcote was about when Retro was meeting with Shigeru Miyamoto and other folks from Nintendo’s main headquarters in Japan. After the meeting, Pacini’s boss said that they were upset with him. Why? Pacini didn’t have a pencil and paper at the meeting, so Nintendo felt he wasn’t listening. Pacini called it a “very noobie mistake” on his part, and wanted to make sure that wouldn’t happen again.

Making Metroid Prime was the toughest project for Pacini from a development standpoint and getting it completed. “I think it was just the amount of stuff we were trying to do in the time we were doing it,” he said.

A new video from Liam Robertson, Unseen64, and Did You Know Gaming? provides us with a look at a few Star Wars games that never saw the day of light. The different projects were slated for Nintendo platforms, including one for Wii that would have taken advantage of the MotionPlus accessory in an additional mode. Watch the full video below.

Mark Pacini acted as director for Nintendo and Retro’s three Metroid Prime games. Then in 2008, he went on to co-found Armature Studio.

Pacini is now directing the Xbox One title ReCore – a game that actually takes a decent amount of inspiration from the Metroid Prime series. GamesBeat took a brief trip down memory lane with Pacini while interviewing him about his new game, and asked if he’s surprised by the longevity and how people still play the titles he made back with Retro.

He said in response:

“For sure. I was thankful to be part of the team that made those games. When we were making those, that was never one of our goals. We were just trying to make something cool. It was an unexpectedly great thing, that people started to do that. It’s awesome that people are still playing those games, but it’s a big surprise to us.”

Thanks to Jake for the tip.

Source

The last day of Evo 2016 has been going on for the last few hours, but the final Nintendo-related stream is kicking off shortly. Head past the break to watch the Super Smash Bros. Melee finals as they happen.

Page 3 of 3212345...102030...Last »