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Humanature Studios opened a Kickstarter for Toejam and Earl: Back in the Groove towards the end of last month. Ever since the campaign stared, the game’s developers expressed interest in making the game for various platforms.

Humanature has now shown clear interest in developing a Wii U version of Toejam and Earl: Back in the Groove. If funds manage to reach $800,000, we’ll be seeing the title on the eShop.

You can check out the Toejam and Earl: Back in the Groove Kickstarter here. There’s plenty of information about Humanature’s Toejam and Earl revival on the page. You can also watch a video above.

Runbow is going to end up supporting a whole bunch of controllers. You’ll be able to use the GamePad, Wii U Pro Controller, Wii Classic Controller, Wiimote, and nunchuck.

13AM Games producer Dave Proctor told Shacknews that the team also looked into GameCube controller support as well. Sadly, it’s unlikely to be supported because it’s being branded as a Smash Bros. peripheral.

Proctor said:

We have looked into it. It is currently only branded as a “Smash Bros. periperal,” so unfortunately, we can’t get access to that. We do have support for Wii U Pro Controllers, we are working on a patch to plug in seven Wii Remotes, we have support for the Wii Classic Controller, as you’ve seen, and we’ve also added support for the Nunchuk. Worst case scenario, someone’s got a Nunchuk, they can use half the controller. It’s got all the buttons you need. We just want everybody to get the biggest experience they can.

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Last year we told you about a small indie title known as “Shapes of Gray”. The developer shared a new update today, revealing that quite a bit has changed over the past few months.

The latest from Secret Tunnel Entertainment is below:

The core design is still there, but the interactions between the various enemies are more complex and dynamic. After getting some great feedback from other developers who have worked on similar games (like Alex Neuse, the lead director of the BIT.TRIP series, and Rami Ismail, the producer behind Luftrausers and Nuclear Throne), I also added in more eye candy and visual polish, along with a ton of new sound effects, all of which add up to make the game world feel much more alive.

Probably the biggest criticism of the original PC version of Shapes of Gray was that there was no score-tracking; imagine, an arcade game with no way to see your high score! Having people tell me that my game is fun and that they’d like to play it over and over again, but that they have no incentive to, was pretty disappointing—so one of the biggest additions that I’ve made to the Wii U version of Shapes of Gray is the Arcade Mode. Designing Arcade Mode has been a ton of fun, and there are a few differences in how it plays that make it really interesting to “figure out”—you’ll get more info on that in just a few weeks.

On top of all that, there’s still so much more to the Wii U version of Shapes of Gray that I can’t wait for you all to see. The core game is now doubled in length, with twice as many enemies and bosses, there are new powerups scattered throughout the levels, there are challenges for the best players to take on, and there are even some awesome new surprises that you’ll have to see for yourself. Of course, the fantastic soundtrack (composed by Negative World’s very own Chicago-based indie-punktronic Andrew Nee) is still intact, and sounds better than ever being blared into your ears from the Wii U Gamepad speakers.

Speaking of which, there will be Gamepad-only play too—because what’s a Wii U game without it?

Secret Tunnel Entertainment remains on track for launch sometime this spring.

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Sneaky Ninja has managed to reach its Kickstarter goal with less than a day remaining in its campaign. Total funds surpassed $10,000 just a short while ago, and the game is now guaranteed to come to Wii U.

Sneaky Ninja is a 2D stealth platformer. Players can choose from an arsenal of tools and magical powers to fight enemies or stay hidden in the shadows.

Watch a trailer for Sneaky Ninja aobve.

Axiom Verge would seem like the perfect fit on Wii U. The action-adventure game, which launches on PlayStation 4 later this month and other platforms down the line, is a true Metroidvania experience.

The team behind Axiom Verge does have interest in bringing Axiom Verge to Wii U. Dan Adelman, who is handling business and PR for the title, told NintendoWorldReport:

We obviously would love to bring it to Nintendo platforms at some point and we’re looking at ways we might want to do that. Because of some technical reasons and the way the game was designed, it will take a little bit of time to get it ported over, so we’re looking into what that will cost us and how long it will take but that’s something we definitely are considering.

The main issue surrounding a possible Axiom Verge Wii U port is the console’s incompatibility with MonoGame development software. We had heard towards the end of 2013 that the tool was coming to Wii U, but that actually hasn’t happened after all. In order to make a Wii U version of Axiom Verge possible, MonoGame needs to be supported on Wii U, or the title would need to be ported to C++.

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F-Zero: GP Legend is coming to the North American Wii U Virtual Console tomorrow, Nintendo’s website confirms. The game was just rated by the ESRB yesterday, which hinted at an upcoming release.

F-Zero: GP Legend will be available for $6.99 when it launches on the eShop.

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An update for Paper Monsters Recut has gone live in Europe. The patch should be coming to North America soon, and we’ll update this post when that happens. Developer Mobot Studios says the update mainly addresses bugs.


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SEGA and Game Freak announced its new collaboration title today: Tembo the Badass Elephant. The game is coming to the PlayStation 4, Xbox One, and PC as a digital download, but not Wii U.

James Turner, director and character designer at Game Freak, was recently asked by Gamereactor about why Tembo isn’t coming to Nintendo’s console. Turner replied:

When I was writing the presentation documents for this game, I drew a mockup poster, and I put the Steam, PlayStation, and Xbox logos at the bottom. It seemed to fit, and it happened to stick that way. We thought about other hardware during development, but our hands were pretty full with those three platforms!

Turner was also asked about the possibility of bringing the game to other platforms in the future, such as 3DS. To this, he said: “Information on the potential for other platforms is classified. Right now our main mission is deployment on PC, PS4, and Xbox One.”

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