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Crank Software WebKit Chosen to Power Nintendo Web Framework

Posted on October 2, 2013 by (@NE_Brian) in News, Wii U

Crank Software’s WebKit technology has been selected to power the Nintendo Web Framework, it was announced today. Developers of all kinds can take advantage of the Nintendo Web Framework to create new games and applications for Wii U. HTML5, JavaScript, and CSS are all supported.

Crank Software president Brian Edmond said of the news:

“Our goal is to give developers the best tools possible so that they can create successful games and applications. With this WebKit for the Nintendo Web Framework, we were able to put the power of new technology like HTML5 in the hands of developers – and we look forward to seeing all of the games and applications they can create with the Nintendo Web Framework.”

You can find the official announcement after the break.

Web Developers Able to Create Wii U Games and Applications with Nintendo Web Framework Using HTML5, JavaScript, and CSS

OTTAWA, Ontario, Oct. 2, 2013 /CNW/ – Crank Software, an innovator in embedded user interface (UI) solutions, announced today that Crank Software has been selected by Nintendo to provide the WebKit technology that powers the Nintendo Web Framework. With Crank Software’s WebKit, web developers, in addition to traditional developers, can now use the Nintendo Web Framework to develop their newest games and applications on the Wii U system with the best technologies possible – including HTML5, JavaScript, and CSS. In a recent analyst briefing, Nintendo stated that there has been tremendous interest in the new Nintendo Web Framework development environment.

Nintendo announced its Nintendo Web Framework in March of this year at GDC. It is a development environment based on WebKit technologies that supports software development on the Wii U system using HTML5, JavaScript, and CSS. The Nintendo Web Framework supports the Wii U GamePad controller, Wii Remote controllers, and JavaScript extensions such as video playback. Combining the Wii U GamePad, a TV screen, and the Internet, developers can use the Nintendo Web Framework powered by Crank Software’s WebKit to develop their web technology-based software.

“Our goal is to give developers the best tools possible so that they can create successful games and applications,” said Brian Edmond, Crank Software president. “With this WebKit for the Nintendo Web Framework, we were able to put the power of new technology like HTML5 in the hands of developers – and we look forward to seeing all of the games and applications they can create with the Nintendo Web Framework.”

With the custom WebKit for Nintendo, Crank Software maximized its proven embedded development tools, superior graphics, and optimization experience to benefit developers using the Nintendo Web Framework.

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