Submit a news tip



Disney Infinity 3.0 details – combat, Twilight of the Republic playset

Posted on May 13, 2015 by (@NE_Brian) in News, Wii U

Game Informer continued its coverage of Disney Infinity 3.0 today with a new article about combat and Ninja Theory’s Twilight of the Republic playset. If you’re interested in checking out the new information, give our summary a look below. You can also read Game Informer’s full article here.

Combat details

– Ninja Theory was asked to help improve combat Disney Infinity
– The studio was working on lightsaber combat six months before Disney Infinity 2.0 was finished
– Ninja Theory “made sure the animations start immediately, so when you press a button there is already movement and gives you that feeling of responsiveness”
– Combat improvements apply to the game as a whole, not just Star Wars
– Characters like Mr. Incredible will play better than before
– Younger players can still button mash
– The team wants to reward those seeking depth
– Luke Skywalker can use a blaster and a lightsaber
– Pausing mid-combo and holding down buttons will branch your attack off in different combo directions
– Characters with control over the Force can push and pull enemies
– Anakin’s special attack lets him use the force to make a giant ball of loose trash in the air and have it crash down on enemies
– You have full control over this attack and can release it early, even if it hasn’t reached its full potential
– The team has addressed confusing combat aspects of the first two games
– Auto-lock previously forced you to move toward the enemies you were attacking if you were playing as a character that used guns or blasters, but in this game, firing on an enemy will lock you onto a target, and you can flick between targets
– There’s also an option to enter manual targeting
– More enemy variety

Ninja Theory’s Twilight of the Republic playset

– Frames the action of the prequel trilogy
– Plot is set after the second movie
– Anakin has not yet embraced the dark side
– Anakin and the other Jedi have reached the height of their abilities
– Kicks off on Geonosis
– Here, players explore the reactivated Droid factory
– Cross paths with General Grievous, Jabba the Hutt, Cad Bane, Mace Windu, Sebulba, Darth Maul, and many others across planets like Coruscant and Tattooine
– The playset is authentic in the Star Wars canon and does properly slot in the timeline, but it still maintains Disney Infinity’s core conceit that these games star toy versions of notable characters in a toy playground
– That’s why Lucas and Avalanche opted to use the most iconic versions of the characters for its designs
– Technically not a canonical story

Leave a Reply

Manage Cookie Settings