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Dragon Quest Monsters: Joker 3 details and screenshots – Masters Road, Super Vital Synthesis, more

Posted on March 16, 2016 by (@NE_Brian) in 3DS, News, Screenshots

Dragon Quest Monsters: Joker 3 is a little over a week away from launching in Japan, but Square Enix still has more to share on the game. Today we have details and screenshots for Masters Road, Super Vital Synthesis, and more. Find today’s content below, courtesy of Gematsu.

Master’s Road

– Action mini-game
– Get to the goal while running through frequent traps and approaching monsters
– Use your monster’s ride techniques
– Master’s Road can be found all over
– Their entrances are not displayed on the map, but rather hidden quietly for you to find on your own in locations you might not normally step foot in
– An item called the “Heaven Guide Stone” is the key to Master’s Road
– Monsters will be wandering about
– Some of them will block your way as if they’re protectors of the path
– Blazing fires, rotating floors and other contraptions will block your way
– Switch out the monsters you’re riding and move forward
– If you fall off the map due to an an unforeseen circumstance, you’ll have to start again from the beginning

Gates to Different Dimensions

– In Break World, only with your Reactor can you find gates leading to another dimension
– Through these gates that cross space and time
– You will encounter the monster masters of a different world, unexpected monsters, other surprises
– There are powerful monsters wandering about the different world
– Make your preparations after discovering a gate and then jump in
– After jumping into the rip in space-time, you’ll see an environment unlike what you’ve seen before
– You’ll sometimes encounter masters outside of the protagonist
– Defeat them for items that will help you on your adventure

Super Vital Synthesis

– Synthesize two monsters to create a more powerful monster
– New synthesis method: “Super Vital Synthesis”
– Through Super Vital Synthesis, the combined monster’s strength-denoting Rank instantly rises to SS
– The characteristics held by the original monsters can be inherited by the newly born monster
– Ex: Super Vital Synthesizing a mimic (normal body, Absorb Magic, fast action) with a dragon slime (small body, Parameter Break, glance up) creates an SS-Rank Lumbering Machine that inherits the “fast action” of his parent, allowing him to attack before enemies
– Decide which size the child monster takes in a Super Vital Synthesis
– Ex: can create a compact-size Dragonlord to ride around

Take to the Heavens

– By riding on a giant monster, you can fly around freely in the sky
– Here you can find previously unseen monsters and lands
– In the sky fields, you can ride any monster if it’s big enough
– Size them up via Super Vital Synthesis and fly through the sky on your favorite monsters

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