Dragon Quest VII producer on how the 3DS remake came to be, length, changes, more
Posted on September 7, 2016 by Brian(@NE_Brian) in 3DS, Videos
Noriyoshi Fujimoto was present at PAX this past weekend for a special developer panel. Additionally, he was on hand to answer a few questions from the press. GameXplain spoke with Fujimoto, and the two sides talked about how the remake came to be, the game’s length, changes from the original, and more. Watch the interview below.