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Dragon Quest XI (3DS): Gameplay difference between 2D and 3D mode detailed

Posted on March 27, 2017 by (@OnePunchMaz) in 3DS, News

While the screenshots posted on the official Dragon Quest XI website mostly covered stuff we already knew about, there was one interesting new piece of information in there. As it turns out, the ability to switch between the classic 2D sprite look and the more modern 3D appearance in the 3DS version of the game is more than just cosmetic. In 2D mode, battles start via random encounters. In 3D mode, you can actually see the monsters as you walk around – and you can attack them to gain a preemptive strike. Conversely, monsters will attack you first if they see your approach.

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