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EA explains why Dead Space Extraction is on-rails

Posted on February 18, 2009 by (@NE_Brian) in News, Wii

With the announcement of Dead Space Extraction for Wii, the one element that may have been receiving mixed reactions is the fact that the game is on-rails. One may be wondering why EA decided to go this way. Executive producer Steve Papoutsis has explained the reasoning for their on-rails decision:

“Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.

When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:

1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses

Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.”

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