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[Review] Zero Time Dilemma

Posted 6 days ago by in 3DS, Reviews | 17 Comments | 0 Likes

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System: 3DS
Release date: June 28, 2016
Developer: Spike Chunsoft
Publisher Aksys Games


To start our review, if you’re already a fan of the Zero Escape series, then I recommend that you stop reading beyond this paragraph. Zero Time Dilemma is very much a new Zero Escape game, despite some alterations to the formula. I won’t spoil anything in the review, but I do recommend going in knowing as little as possible if you can help it. If you enjoyed Zero Time Dilemma’s predecessors, then you’ll feel right at home here, even with the slightly revised formula.

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System: Wii U
Release date: June 24, 2016
Developer: Atlus
Publisher Nintendo


At the dawn of the new year in 2013, Nintendo fans looked forward to another Nintendo Direct, giving us tons of announcements and games to anticipate in the coming months, as well as future development projects. One of the mystery titles revealed shocked many enthusiasts of the RPG genre. Of course, that was the surprise crossover between Shin Megami Tensei and Fire Emblem – two very different franchises at heart, but ones that share a connection with their deep character development, in-depth gameplay, and memorable experiences. All we had at the time was some character art shown between the long running entries of both series, but other than that and a confirmation of Shin Megami Tensei x Fire Emblem in the works, fans were left in the dark for well over a year afterwards. By that point, most assumed the game had been cancelled. Now in 2016, not only is the crossover nearly here, but Shin Megami Tensei mixing with Fire Emblem is a match made in heaven.

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Just a week ago we were talking about what we wanted from Zelda: Breath of the Wild and Nintendo as a whole at this year’s E3. And now… it’s over! With everything so fresh, it’s a good time to talk about it all.

There’s no question that Zelda: Breath of the Wild was the highlight at E3. Nintendo kicked off the show with a trailer, followed by hours of coverage on the Treehouse stream. The game was a very hot commodity at E3. Even though Nintendo’s entire booth was dedicated to Breath of the Wild, that wasn’t enough to prevent massive lines.

Aside from Breath of the Wild, there was quite a bit more to Nintendo’s E3 than we would have thought a few weeks ago. A brand new 3DS action-RPG, Ever Oasis, was announced. We also heard about new amiibo, Mario Party: Star Rush, BoxBoxBoy! in the west, and Rhythm Heaven Megamix even had a stealth launch on the North American 3DS eShop. There were also release dates and coverage of games like Paper Mario: Color Splash and Dragon Quest VII.

With everything that happened at E3, what’s your reaction? What do you think of Zelda: Breath of the Wild thus far? If you have any thoughts about Nintendo at E3, be sure to tell us in the comments below!

Highlights from last week’s topic: Nintendo at E3 2016

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We’re all waiting to see what the new Pokemon Sun/Moon starters will evolve into. Ted has some ideas of his own, but it doesn’t look like things panned out the way he had hoped in his own world…

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Update: Here are all of our winners! Congratulations to:

Elliot Quest (North America): César Tribst, windystar, Lauren Ignacio, Nick
Elliot Quest (Europe): Vadim Dzhantyurin, shadowhive, Ricardo Nunes, Mikael Bonnaventura
Hyrule Warriors Legends 3DS theme: MegaFerret777

All codes have been sent out. Check the email associated with your Disqus account!


It’s time for a giveaway – two, actually! We have one right here on the site as well as one running on Twitter.

First, we have a total of eight Elliot Quest codes to hand out. Four are available to those with North American Wii U systems while the other four are for those with European consoles. Since this is a bit of a redux given that we held an Elliot Quest giveaway a year ago, we’ll make this simple: just leave a comment below and tell us which region you’re located in – this is crucial, otherwise we may not be able to count your entry.

We’re also giving out a code for the Hyrule Warriors Legends 3DS theme on Twitter! Follow our account and give this message a re-tweet – that’s all. Unfortunately, this one is limited to North America. Sorry about that!

Both giveaways will end on June 12 at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe. We’ll pick winners soon after that.

[Let’s Talk] Nintendo at E3 2016

Posted 2 weeks ago by in Let's Talk | 41 Comments | 0 Likes

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It’s been a strange couple of months as Nintendo shared its plans for E3 2016. We quickly learned that there would be absolutely no NX news, nor a Nintendo Direct / Digital Event. Zelda Wii U is going to be playable, but it’ll be the only game at the show. Nintendo did say recently that its two-day Treehouse stream will feature Pokemon Sun/Moon, Pokemon GO, Tokyo Mirage Sessions #FE, Monster Hunter Generations, and Dragon Quest VII in addition to Zelda.

Going into E3, how’s everyone feeling about things? Are you excited to finally get a good look at the new Zelda game? Are you bummed about the company’s approach to the expo this year? Is there anything you hope to see – be it an already-announced game or an announcement – during the Treehouse stream? Let us know in the comments below! We’ll reconvene next week – crazy to thing it’ll all be over by then!

Highlights from last week’s topic: Splatoon, one year later

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We’re back with the latest part of Ted and Bowser’s adventure today with our new comic. Last time, they ended up in Luigi’s Mansion. So what’s happening next? Let’s take a look:

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Missed out on the previous parts of the story? Get caught up with our comics here!

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BlitWorks has ported some big indie titles to Wii U. The studio just brought Super Meat Boy to the eShop last month, and previously worked on Don’t Starve as well as Badland. They’re not stopping there though. BlitWorks is currently cooking up Wii U versions of the Metroid-esque Axiom Verge and the F-Zero-inspired racer The Next Penelope.

We recently caught up with BlitWorks co-founder Ángel Horna to learn more about BlitWorks and what it’s like porting games to Wii U. Horna spoke about why the eShop version of Super Meat Boy wasn’t an entirely easy task (and how it came about in the first place), gave updates on The Next Penelope as well as Axiom Verge, and much more.

Head past the break for our full discussion.

[Review] Kirby: Planet Robobot

Posted 1 month ago by in 3DS, Reviews | 6 Comments | 0 Likes

kirby-planet-robobot-review

System: 3DS
Release date: June 10 2016
Developer: HAL Laboratory
Publisher Nintendo


For as long as I can remember, I’ve blindly followed Nintendo through all of their expenditures to varying degrees of success. I remember the times with my GameCube and Game Boy as vividly as the experiences I spent on my Wii U just yesterday. There’s always been a certain charm that has resonated with me in games by the big N, and most of that comes from not only the spectacularly well-designed games that come often enough to keep me hooked, but also from the lovable characters that inhabit them.

But Kirby has never been one of the characters that came to mind when I thought of what I love about Nintendo. During all my gaming experiences as a child it appears Kirby was all but completely absent from those memories, and that’s mostly thanks to me never actually picking up this side-scrolling mascot’s games. My logic has always been “what can Kirby do that Mario doesn’t already do better?”. After picking up Kirby: Planet Robobot, however, I soon fell in love with this puff of pink and understood what diversifies him from Nintendo’s other platforming greats.

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One year ago, Splatoon launched around the world. Having sold over four million copies, it’s one of the most successful Wii U games, making it an impressive debut for a new IP.

Splatoon underwent an amazing transformation since its initial reveal at E3 2014. There were gamers who were on board with the concept to start out with, but there was definitely some skepticism surrounding the title. That started to fade away closer to release as Nintendo shared more information. You could even argue that post-launch helped since new features, maps, and weapons were added in addition to fairly regular Splatfests.

Now that Splatoon is celebrating its one year anniversary, how do you feel about the game? Has your opinion changed at all since the original announcement/after launch? Let us know in the comments below!

Highlights from last week’s topic: Nintendo and movies

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