[Weekly Screenshot] Affordable Space Adventures #1 – Loading screen hint: Do not touch anything valuable.

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By (@NE_Brian)
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It’s been a few months since we last highlighted a game as part of our “Weekly Screenshot” feature. But there’s long been an indie title on my mind that I thought would be a perfect fit for the idea: Affordable Space Adventures. Now that its development is coming to a close, we’ve teamed up with KnapNok Games to showcase more from Affordable Space Adventures. For the next several weeks, we’ll be sharing exclusive images from the game along with a bit of additional information. If Affordable Space Adventures isn’t already on your radar, hopefully you’ll gain some interest as we introduce new content!

The first photo we’re posting is one of the loading screens that appears between sections in Affordable Space Adventures. It reminds players about the important gameplay mechanic of scanning artifacts to see their range and type of detection before they attempt to attack the spaceship. Loading screens in the game – as well as well as the Wii U digital instructions manual – show a manual written by Uexplore, the company that in the game’s universe offers “Cheap… but functional” spaceships to travel to Spectaculon.

Here’s the official screenshot description from KnapNok:

When exploring around Spectaculon, remember to scan left and right for completely safe alien artifacts. Just don’t disturb them or you’ll be fined. Or shot at.

Another Affordable Space Adventures screenshot will be posted on the site next week!

 

Here’s a Podcast – Episode 110! (Time Twist: Rekishi no Katasumi de…)

episode 110 thumb Posted 3 days ago
By (@NE_Austin)
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Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome to episode 106 I mean episode 110. How are you? I’m okay. I hope you’re okay too. Here’s an overview of what we’ll be talking about on this episode:

Segment 1, Intro: The game for this week’s Game of the Week is a very, very weird and probably-considered-offensive Famicom Disk System title called Time Twist! It never came out in the west though so I guess everything is okay.

Segment 2, What We Played: Austin has finally beaten MOTHER 3, and he has so much to say about it! Unfortunately he doesn’t want to spoil anything, so it ends up just being a lot of interesting and vague praise. Laura is continuing through Majora’s Mask 3D, but she’s trying to slow it down this week. Finally, Jack somehow ended up with Brain Age Express: Sudoku, which he says is a bit of a stink.

Segment 3, Book Club: The book club this week comes with a new focus: The bosses of A Link to the Past, what we can learn from them, and how they relate to bosses in more recent Zelda games. We end up talking a lot about Zelda bosses in general and what we like and dislike about them.

Segment 4, Listener Mail: Listener mail ended up being all Zelda topics this week! We address some concerns people have about Majora’s Mask 3D’s “improvements”, how Zelda Wii U could take some cues from the Oracle games to improve its overworld, and more!


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Here’s a Podcast – Episode 109! (Star Tropics)

podcast 109 thumb Posted 1 week ago
By (@NE_Austin)
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Podcast Crew: Austin (Twitter), Jack (Twitter), Laura (Twitter)

Welcome to episode 106 I mean episode 109. How are you? I’m okay. I hope you’re okay too. Here’s an overview of what we’ll be talking about on this episode:

Segment 1, Intro: Star Tropics makes its first appearance on this podcast, and we discuss some cool tidbits about its development and how it’s similar to Metal Gear Solid in a certain respect.

Segment 2, What We Played: Austin gives his impressions of the New 3DS XL, Laura waxes poetic and tells a story from her time with Majora’s Mask 3D, and Jack updates us on chemistry, computer science, and other collegiate affairs.

Segment 3, Book Club: Our next week of the A Link to the Past book club creates a rift that eventually morphs into a learning experience for everyone involved! Jack likes the Dark Palace and dislikes the Swamp Palace, but Laura and Austin think the opposite! Some interesting notes about Zelda temple design in this segment.

Segment 4, Listener Mail: Listener mails brings about a particularly interesting topic this week: Are 2D Zelda games really just gimped versions of 3D Zelda games? Are they just a stopgap between the “real” Zelda games? We don’t go quite as in-depth as I’d like to someday, but it’s a fascinating idea.


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Zelda on Wii U has “as large of a world as can be realized”, Eiji Aonuma says

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By (@LyonHart_)
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Recently speaking with Gamereactor Magazine, Eiji Aonuma delved a bit into the sheer mass of the newest installment of Zelda currently in development for Wii U:

A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.

When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.

What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.

Continuing with the interview, Aonuma also talks a little bit about the implementation of the Wii U Gamepad:

Recently, I’ve taken to relying on the map on my smart phone when I’m out walking in a place I’m not familiar with. A map isn’t something you keep tucked away in your bag, it’s by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.

You can read the rest of the interview in the new issue of Gamereactor Magazine, which is out today.

Zelda on Wii U is expected to come out sometime in 2015.

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