[Feature] What would Mario Kart look like if it was “Nintendo Kart” from the beginning?

nintendo kart Posted 12 hours ago
By (@KiraraKoneko)

Author: Kirara

Mario Kart as a franchise has been around for a long time– twenty-three years to be exact. Although that seems like awhile, it really isn’t for a series from Nintendo; they have a history of creating franchises that are able to stand the test of time. In 1992 when Mario Kart had its debut on the Super Nintendo, it was dubbed Super Mario Kart. Fast forward twenty-three years and we now have Mario Kart 8 on the Wii U, and after five games for home consoles – three on portable, and even three in the arcade released in Japan – I think it is safe to say that Mario Kart has been a successful franchise. But what if it wasn’t Mario Kart? What if, instead of basing the game initially on the Mario series, it was simply Nintendo Kart or even Smash Kart? Is that something that would have seen as much notoriety then as it could today?



[Interview] Legend of Kay Anniversary dev on the decision to remake the game, improvements, and more

legend-of-kay-1-1 (1) Posted 12 hours ago
By (@NE_Brian)

The news of Legend of Kay’s revival was unexpected, to say the least. It originally launched for the PlayStation 2 back in 2005, and ended up as more of a niche platformer for the console. Yet now the game is back in a remastered format for Wii U and a few other platforms, thanks to Nordic Games and developer Kaiko.

Nordic recently announced that Legend of Kay Anniversary is slated for spring. With the title’s launch coming sooner rather than later, we caught up with Kaiko’s Peter Thierolf for an interview. We asked Thierolf about why Legend of Kay is returning after so many years, what sort of improvements are being implemented, how it will play on Wii U, and more.

Read on below for our full interview.



[Giveaway] Affordable Space Adventures

affordable-space-adventures-3 Posted 12 hours ago
By (@NE_Brian)

We’re kicking off a new giveaway today for Affordable Space Adventures. Wii U owners in both North America and Europe are eligible to participate!

Simply leave a comment below and tell us about the following: if you could only bring one item with you on your Small Craft to Spectaculon, what would it be and why? Six codes are up for grabs (thanks Max Criden!) – three for North America, and three for Europe. We’ll choose a winner next weekend.

In your comment, please be sure to let us know which region you’re entering for. We may not be able to count your submission without this information.

Good luck, everyone!


[Let’s Talk] Your thoughts on Mario Kart 8’s new DLC

Let's Talk Mario Kart 8 Posted 12 hours ago
By (@NE_Brian)

Let’s Talk #5: Your thoughts on Mario Kart 8’s new DLC and 200cc mode

Mario Kart 8’s second wave of DLC has finally arrived. Players now have access to eight additional courses, three new characters, and four more vehicles. Plus, let’s not forget the new 200cc mode that can be obtained through the latest update! Given all of the new content that Mario Kart 8 has added, it seems like the perfect topic for this week’s Let’s Talk.

Unlike previous Let’s Talks, I don’t have much to say about this one… yet! That’s largely in part because I just haven’t had any time to give the new DLC a go yet. I’m hoping to change that sometime this weekend. That being said, I absolutely love the courses in this latest DLC batch. Ribbon Road might be my favorite based on what I’ve seen due to all of the little details.

How many of you have gone hands-on with the new DLC? What’s your favorite track? How are you liking the new characters? Have you tried out 200cc yet? Would you be interested in seeing even more Mario Kart 8 DLC? Sound off in the comments below!

Last week’s topic: The future of 3D Mario games (highlights)


I personally want a Super Mario 64 more open game. While I think there is some merit in Super Mario Galaxy, (apart from the Wiimote controls), I quickly grew bored of the extremely linear level design. Besides, I think it’s been a while since we had a 64-style Mario game.


I think we need a balance between linearity and exploration. I think that is one of the things Super Mario Sunshine did well, at least conceptually. Much of the shine collecting occurred in a walled garden setting, whereas there were also linear courses (albeit they were somewhat dull).

I would not mind something like that in future Mario games, having exploration based worlds where you collect stars by completing missions, collection red coins, searching for hidden coins or star parts, and competing in races but also having these worlds connect to more linear courses that really test your platforming, though unlike Sunshine’s somewhat dull courses these could be more like courses from Super Mario 3D Land/World or Galaxy.


I don’t want another Galaxy game because I think the Galaxy mechanic would lose it’s wonder after a 3rd game. I’d still buy it if they made one though, but I’d prefer they didn’t.

I don’t want another 3D World either though… The games felt fun, but extremely underwhelming, making it not really feel like a main Mario game in the series. A sequel to Sunshine would be nice but if possible, I want a completely new Single Player experience using a newer mechanic for the overall game perhaps.

I doubt it’d happen, but I’d like a new 3D Mario game that mixes it’s elements with the Super Mario RPG game back on the Snes… Yeah I guess you could say I just want a new Super Mario RPG but imagine jumping around like you can in Galaxy in actual inhabited Mario places. Have you seen the villages used in the background for Mario Kart 8 tracks!? Why can’t we explore a world like THAT in video games???


[Feature] Did Mario Kart 8 ruin Battle Mode?

battle mode Posted 12 hours ago
By (@NE_Jarop)

For all of the fresh and welcome adjustments Mario Kart 8 brought to the series, there was one mode that saw a massive set of changes much to the dismay of many: Battle Mode. Doing away with the iconic arena stages prevalent in previous entries, Mario Kart 8 opted instead to re-use existing tracks to create somewhat of a joust around the courses, an unwelcome change to many fans. Combine that with the initial lack of a mini-map, the implication for couch co-op with a twelve-player cap and the fact that the tracks were larger and more open than ever, many fans felt that Nintendo had missed the mark when it came to capturing what the Grand Prix’s little brother was all about. Battle Mode has undergone a number of changes over the eight entries in the franchise. We’ve seen the size of the arena grow from two to twelve, the addition of bikes and countless other tweaks to the original inclusion back in 1992, but is the shift in focus really to blame entirely on Mario Kart 8? What should Battle Mode in a modern day Mario Kart even look like anyway?