[Review] Super Mario Maker

super-mario-maker (2) Posted 5 hours ago
By (@LyonHart_)

System: Wii U
Release date: September 11, 2015
Developer: Nintendo
Publisher Nintendo

Author: Dennis

Since his debut in the 80’s, Nintendo’s famous plumber has spawned a plethora of games, touching upon nearly every genre and delivering smiles to people all over the world. Shigeru Miyamoto’s excellence in game design and character creation is one that’s been seminal and is responsible for copious amounts of developers’ paths to where they are today.

Until Super Mario 64, most mainline Super Mario games had been side-scrolling platformers. With its addictive gameplay and unique design, Mario went on to become one of the gaming world’s most unique and well known characters in gaming history. Mario has become an iconic character known globally even to those unfamiliar with the medium. With countless ROM hacks for the various Super Mario titles from the original to 3 to World plaguing the internet for years, now you can design your own Mario levels seamlessly with the Wii U GamePad easily, and the possibilities are endless.



Amazing Super Mario Maker levels: A Mushroom’s Life 1

SMM-Mushroom'sLife Posted 20 hours ago
By (@nintentravis)

Leading up to Super Mario Maker’s release on Sept. 11th, we’re highlighting some of the coolest, most creative, or just plain ridiculous levels users have created so far. In this episode, we check out the level “A Mushroom’s Life 1” from Dennis in Germany, who chronicles the adventures of a single mushroom as it makes its way from a question block to your heart.

If you have any suggestions for levels we should play let us know in the comments and we’ll check it out!


Amazing Super Mario Maker levels: Winners don’t do shrooms

super-mario-maker-video-1 Posted 1 day ago
By (@nintentravis)

Leading up to Super Mario Maker’s release on Sept. 11th, we’re highlighting some of the coolest, most creative, or just plain ridiculous levels users have created so far. In this episode, we check out the level “Winners don’t do shrooms” from Kocobe in France, who flips the idea of mushrooms being a friend of Mario’s on its head.

Let us know in the comments below if you have suggestions for future videos!


[Let’s Talk] Indie amiibo you’d like to see

Lets Talk Indie amiibo Posted 3 days ago
By (@NE_Brian)

Let’s Talk #21: Indie amiibo you’d like to see

Nintendo and Yacht Club Games made a major announcements during Nindies@Night. The two sides confirmed rumors – plus retail leaks – that Shovel Knight is getting its own amiibo. This is definitely a big move for Nintendo, and third-parties as a whole.

What’s happening with Shovel Knight really presents some interesting opportunities. It now seems like the possibility exists for any character to receive its own amiibo.

But let’s go back to the news about Shovel Knight for a second, and more specifically, independent developers. Indies have become a very important part of Nintendo’s plans over the past few years. Having said that, is there any indie character you’d like to see have an amiibo aside from Shovel Knight? Tell us in the comments below!

Highlights from last week’s topic: What do you want from the next mainline Pokemon?


This probably sounds like a small, insignificant thing, but I was really disappointed to see trainer customization was absent from OR/AS. It was honestly one of my favorite aspects in X/Y. Between my obsession with collecting things, and my other obsession with making my customizable player characters juuust right in any game where it’s an option, I just always felt excited every time a new town had a clothing store. Plus, it was nice knowing my character wasn’t a carbon copy of approximately half of every other players’ characters. So, whether the next installment is a “third version” to X/Y, or it’s Gen 7, I really want to see that feature come back, and stay for good!

Also, whatever the next game is, it will almost inevitably have Amiibo support with it’s own special Pokemon line. I have no idea what it would do, but hopefully, something actually worth using (and hey, at the very least if character customization comes back, non-Pokemon Amiibo could be used for character-based costumes *wink wink, Nintendo*). Anyway, when it invariably happens, I’m just hoping that at least a few of my favorites will get one.


I’d like to see a bit of a break from the old formula, like with Animal Crossing: New Leaf. With each new generation there’s a new professor, new rival, new gym leaders, etc., and they’re largely forgettable. It might be interesting for new games to be set a bit in the future, with old familiar faces in new roles.

I think there also needs to be a bit of simplification to eliminate the “backwards compatibility” in each new generation. Like, “Oh, this Pokemon couldn’t hold this item before, so that’s why it never evolved” and “Oh, this Pokemon didn’t have this incense before, so that’s why this baby Pokemon never appeared”. Having a dynamic Pokedex that kept related evolutions together, and changed with new additions, might help too.

And finally, I think one of the most appealing aspects of the games is trading with others to get Pokemon you need. It would be interesting if your game’s exclusive Pokemon weren’t simply set by which version you got, but partially randomized, so just buying two copies of the game wouldn’t be a guarantee and you’d HAVE to trade or use the GTS.

Locky Mavo

More Regions with all the Gym Leaders and badges to earn, challenging Pokemon battles from Trainers, Rival, Bad Guy Team, Gym Leaders and Elite 4, at all times. Have the day/night cycle and calendar Pokemon like they had in Gold and Silver. A good story, X and Y did well with that, and some creepy mystery like the ghost girl in X and Y, that was cool.

But ultimately, an open world, home console Pokemon game would be nice, open world with the likes of Xenoblade’s open world feeling. And maybe with some MMO elements would be neat too.

But heck, a Pokemon game where you start in the Kanto region then made your way to the Kalos region would be awesome.


Aesthetically the game is pretty ok, but I’d lke the next game to look more polished and less rough around the edges.
Pokemon distribution really turned me down in X/Y. The amount of Pokemon was fine, but they were all just thrown in every route, making for some truly bloated routes (route 2 had like 6 different pokemon!) B2/W2 had the same amount of Pokemon, but their distribution was done a lot better (Make more caves and side areas so the distribution is more even).
I loved customization, but it was really biased towards the female side. For every single customization option, females had twice the options as males). Also, I’d like to go hatless as well.
Allow Megas to be usable in Amie.
Allow for multiplayer battle backgrounds to be changed. This gen had some amazing backgrounds but for online battles you’re stuck with the boring blue one.
Then I’d like to tweak some of the breeding mechanics. Destiny Knot now passes down the 5 highest IVs instead of 5 random IVs, and make it so both parents can pass down the Pokeball, but in different ratios, (instead of only females passing them down, make it so it’s 25% male and 75% female).
More side areas like caves and forests. These last two gens have felt really linear.
I think that’s pretty much all of what I’d want.


What I want is what I think everyone has wanted since… jeez, the Wii’s launch, maybe? Just a simple open-world, home-console experience, if not containing all regions, at least containing all Pokémon thus far introduced. Where there aren’t two versions, and where coming across Pokémon that would normally be version-exclusive is simply a rare occurrance that isn’t dictated by your color or cover-legendary preferences. ‘Tis beautifully simple to imagine.

Also, the underground from Diamond/Pearl/Platinum is something I’ve wanted again and again since it was removed. Naturally, things that are objective improvements, like character customization and online trading, should return just because there’s no reason to remove them at this point.