We’ll be holding another Discussing Everything event on Sunday. Join us at 4 PM ET / 1 PM PT to talk about the latest Nintendo news and other random topics! Given yesterday’s Smash Bros. presentation, something tells me that most of the discussion will be focused on the Wii U game. I hope to see you there!
System: Nintendo 3DS
Release Date: October 24th, 2014 (NA) September 26/27, 2014 (EU/AU)
Developer: Level 5, 1-UP Studio
The defining feature of Nintendo’s Paper Mario series is, undoubtedly, its warmth. Characters and locales that are at once unbelievable and entirely lovable, supported by music that makes you forget you’re not a kid anymore, all tied together by a simple but enjoyable story of saving the kingdom from certain doom.
The defining feature of Bethesda’s Elder Scrolls series is, undoubtedly, its scope. Hundreds of quests, hundreds of hours, and a seemingly endless amount of trivial– but altogether enjoyable– gameplay to partake in.
Fantasy Life isn’t perfectly described as a combination of these two philosophies, but thinking of it in those terms would give you a fair idea of what to expect if you opted into this Level 5 adventure. It’s a tempting concept, after all: What if you could live in the world you just saved for as long as you like? What if you never had to leave those characters and locations behind after the credits had receded above the top screen of your 3DS? The possibility of harnessing the emotional weight that an adventurous tale lends to a world and then channeling it into an endless farming game (not just farming of course, but you follow) is an intriguing domain that would seemingly take a considerable amount of work to map and conquer. But Level 5 decided to grab their best cartographers and venture into the unknown, and thus Fantasy Life has burst forth onto the 3DS, covered with bruises and a few broken bones, but with a completed map of that intriguing domain nonetheless in tow.
System: Nintendo 3DS
Release Date: October 9th, 2014
Developer: Tom Create
Publisher: Tom Create
Author: Vincent W.
If someone were to write a book on terrible game design, I feel as if Ninja Battle Heroes would be one of the main examples. Aside from its terribly uncreative title, this 3DS eShop game looks pretty appealing on the surface. Boasting a heavily Japanese-inspired universe along with a unique platforming experience, Ninja Battle Heroes seems like it could provide a small but desperately needed breath of fresh air to a genre that’s been long in need of one. Once inside, however, you’ll find a game that takes all of its interesting ideas and executes them poorly.
Update: Now over, but the full replay can be found below. I greatly appreciate those who joined and chatted with us!
This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the Smash Bros. Wii U leak on Amazon and plenty more! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.
Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!
[Developer Musings] Oozing Integrity; three game developers reminisce on the man that gave indies a spot with Nintendo
It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear that he left something of a legacy behind with him through the games he helped release on WiiWare and the Nintendo eShops. World of Goo — perhaps the single most notable WiiWare game ever released — was released digitally almost entirely because of his appeals, and the recent release Shovel Knight came out as a Nintendo-focused game initially due to his support.
As sort of a tribute to these developers, this nice man, and the games that they, together, helped give us, we asked a few folks that Dan worked with over the years to talk about what he did and how he helped them get their games out. If you’ve ever wanted to know some of what goes on behind-the-scenes between platform holders and developers, there’s quite a bit worth reading down below.
(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)