System: Nintendo 3DS
Release Date: October 24, 2013
I’ve always had a soft spot for the Ace Attorney games. Their combination of legal drama, an exaggerated anime style and frequently hilarious dialogue resulted in some of the most memorable adventure games on the original DS. After passing the protagonist baton for a few entries, the original Ace Attorney —Phoenix Wright— returns to the courtroom with a fresh look and a few new faces. Unfortunately, I have a few objections to this new entry in the series. Phoenix might have retained his aptitude at bluffing his way through trials, but there’s a sense that the game’s writers have lost some of their ability to string together a cohesive story with interesting, well-developed characters.
With Coaster Crazy Deluxe having been released just recently, there’s no better time then now to learn more about Frontier’s under-the-radar Wii U eShop title.
We spoke with producer Adam Woods who shared some information about the game, such as why the team decided to bring Deluxe to Wii U. Woods also commented on general topics including the possibility of returning to LostWinds, 3DS support, and more.
You can find the entire interview after the break.
Some of you may remember my short-lived series of features (well, two) for Nintendo Everything known as “Rambling Thoughts”. It was mainly a means for me to share a few thoughts about a random topic.
For a few months now, I’ve been thinking about bringing that series back, but in brief video form. And that brings us to the topic at hand today: “Random Thoughts”.
Similar in name and purpose as Rambling Thoughts, I’m introducing Random Thoughts as a potential new feature for the site. Depending on how the first video is received, there could be more. Or maybe this will be the only one. We’ll see!
I’ve been working on this first one – again, for a several months – as I tried to determine what the best format was. I admittedly was thinking about scrapping the idea altogether at a few different points, in part because this is something completely out of my comfort zone. I also wasn’t sure if I had the voice/personality for this kind of thing.
But after I showed the first video to a few people, they convinced me to share it with you all. It’s nothing fancy, though hopefully you’ll enjoy it. I did put a heck of a lot of work into it! If you don’t like it, feel free to let me know. I’ll be thankful that you watched it in any case! If nothing else, you now have some evidence that I’m not a robot, and not just some person operating behind the scenes. And you’ll get to hear my voice. Hopefully you won’t mind it – Austin knows I’ve been incredibly harsh on how I sound.
How much does death affect the story of a game? How many times can you re-play a section before it starts to take away from a narrative experience? If you’ve ever wanted insight into what might make games tick with respect to this idea, this is the episode for you. Aside from that we discuss ‘Papers, Please’, ‘Super Mario 3D World’, and ‘Wind Waker HD’, as well as tackling plenty of listener mail. Enjoy!
This Week’s Podcast Crew: Austin, Jack, and Laura
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System: Nintendo 3DS
Release Date: November 13th, 2013
Developer: Shin’en Multimedia
Publisher: Shin’en Multimedia
Released amidst a flurry of absolutely no hype or promotion– courtesy of Nintendo, it seems– Jett Rocket II: The Wrath of Taikai popped onto the 3DS eShop as the sequel to a well-loved (if perhaps a bit archaic) WiiWare title that bears the same franchise name. It’s billed as a platformer– and that it is– but it’s one that can’t seem to choose between 3D and 2D, swapping between the two as though it’s a motorcyclist in the busy lanes of a Los Angeles highway. The game is certainly trying to take you somewhere, and doesn’t seem afraid to take its own route to get there– but is the trip worth the price?