System: Nintendo Wii U
Release Date: November 22nd, 2013
Developer: Nintendo EAD Tokyo
“If it ain’t broke, make it dramatically better.”
To say that Nintendo has released too many platforming Mario games in the last two years would not be particularly hyperbolic if you concern yourself with only the raw numbers. 2011 saw the release of Super Mario 3D Land on 3DS, 2012 had New Super Mario Bros. 2 (3DS) and New Super Mario Bros. U (Wii U), and now 2013 has slid soundly to a spectacular finish with Super Mario 3D World. At first glance it may seem like an annualization of gaming’s finest platforming franchise, but it would be erroneous to criticize Nintendo’s strategy when they manage to make every one of these games at the very least first-rate in fundamental design, and it would be downright dishonest to suggest that we would be better off if they hadn’t created something as lustrous and enjoyable as Super Mario 3D World.
Jack and I recently had the opportunity to interview Manabu Yamana, the president and representative director of Genius Sonority. The Denpa Men, EarthBound creator Shigesato Itoi, and former Hiroshi Yamauchi were among the topics discussed. Head past the break for our full interview with Yamana.
Above: Proteus sure is nice looking, eh?
The second recording of episode 70 (the first was lost) features the following: Super Mario 3D World is better single player! Proteus is trippy, immersive, and interesting! Wind Waker HD has a very frustrating sidequest! PLUS: Listener mail about the Wii U’s lifespan and whether spoiled gamers are to blame for Wii U’s misery. AND: A discussion about immersive games, and what makes a game immersive vs. not.
This Week’s Podcast Crew: Austin, Jack, and Laura
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System: Nintendo 3DS
Release Date: October 24, 2013
I’ve always had a soft spot for the Ace Attorney games. Their combination of legal drama, an exaggerated anime style and frequently hilarious dialogue resulted in some of the most memorable adventure games on the original DS. After passing the protagonist baton for a few entries, the original Ace Attorney —Phoenix Wright— returns to the courtroom with a fresh look and a few new faces. Unfortunately, I have a few objections to this new entry in the series. Phoenix might have retained his aptitude at bluffing his way through trials, but there’s a sense that the game’s writers have lost some of their ability to string together a cohesive story with interesting, well-developed characters.
With Coaster Crazy Deluxe having been released just recently, there’s no better time then now to learn more about Frontier’s under-the-radar Wii U eShop title.
We spoke with producer Adam Woods who shared some information about the game, such as why the team decided to bring Deluxe to Wii U. Woods also commented on general topics including the possibility of returning to LostWinds, 3DS support, and more.
You can find the entire interview after the break.